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New Moves in PES 2010

Pro Evolution Soccer 2010 is a nice football game. It has new tricks and secret moves that you all must known. Here these are tutorial for you, just got it and learn it on Demo before your friend bite your ass... :-)

PES 2010 Tutorial Part 1


Download... (10.9 MB)



PES 2010 Tutorial Part 2


Download... (15.5 MB)


PES 2010 Tutorial Part 3


Download... (7.3 MB)


Master it all, and I'm so sure you'll be the one...

Remember this : "Nice techniques not guarantee a winning, but teamwork is so."
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PES 2010 - New Features

The announcement of PES 2010 has caused a mini Mexican wave around the office. Konami have promised loads of new features, including a revamped Master League, reworked animation system and a new Europa League mode. And we've broken down the whole press release and looked at how each of the new features will hopefully improve our lunchtime game of choice.

GAMEPLAY

Konami says: ‘In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers.’
What it probably means: Keepers might actually save a couple of shots now, instead of palming every daisy cutter into their own nets.

GRAPHICS

Konami says: ‘… live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.’
What it probably means: You what? We were confused about this, but, after chatting to Konami, they inform us that players reactions will now change depending on their actions - i.e. they'll react angrily to fouls, losing possession or when they miscontrol the ball. Oh, and the grass will look a bit greener.

PLAYERS

Konami says: ‘Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates - i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it.’
What it probably means: Players will actually run into space on their own, without us having to crowbar them into position by using one-twos.

MASTER LEAGUE

Konami says: ‘The Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode.’
What it probably means: It'll be easier to sign players. Menus will be a different colour.
ANIMATION

Konami says: ‘More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows... while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.’
What it probably means: There’ll be a couple of new tricks, but we’ll still only use the fake shot.

STRATEGY

Konami says: ‘A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element - pass frequency, movement, the line of defence, width of play, or the position of the front line - can be altered to match those of a favoured club.’
What it probably means: We’ll be able to tinker around with the dots in the formation menu a bit more.

AI

Konami says: ‘The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders.
What it probably means: A.I. players might actually do what we tell them to, instead of scything the opposition down in the box when we clearly haven’t pressed tackle.

ATMOSPHERE

Konami says: ‘…the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.’
What it probably means: The crowd will boo when we get fouled and cheer a bit louder when we pass the ball about. And John Champion might actually talk about the game, rather than how many Lancashire hotpots Mark Lawrenson’s scoffed.

PENALTIES

Konami says: ‘An all-new system has been implemented, offering greater control, placing and accuracy.’
What it probably means: There’ll finally be a power bar for pens.

ONLINE

Konami says: ‘A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned.’
What it probably means: They’ve shifted a couple of staffers into a new team to make online not shit.

LICENSES

Konami says: ‘Konami has strengthened its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence.’
What it probably means: There’ll be a UEFA Cup mode, which we’ll never play because we’ve still got the Champions League one.


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DotA Allstars Map v6.64

Dota 6.64 Map - Dota Allstars 6.64 Map. IceFrog has recently released Dota 6.64 with a lots of heroes balancing and few item changes. Basically Dota v6.64 was focused on balancing and tweaking as IceFrog said. You can download Dota 6.64 and read changelogs of it.- We hope that Dota-Allstars v6.64 map will be balanced map. Enjoy this release.
Download Dota 6.64 Map - Dota v6.64 :
DotA-Allstars v6.64.w3x (Mirror 1)
DotA-Allstars v6.64.w3x (Mirror 2)

Dota 6.64 - Dota Allstars 6.64 - Dota-Allstars v6.64.w3x Changelogs goes here:

HEROES

Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Based strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

ITEMS

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)

Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS

Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35

Gameplay & Cosmetics

* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.

* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.

* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available


BUGS

* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone

Good job IceFrog once again for the Dota 6.64, We wish you Good Luck for your future with Valve.




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What's new in COD 6??

Based on information in virtual world, we knew that Call of Duty : Modern Warfare 2 (a.k.a Call of Duty 6) will be released on 10th November 2009. All of us must be curious what's new in this stuff. Here these are the newest things from COD 6:

  1. Vehicles will be in MW2
  2. M16 will return, using stopping power will only be OHK at head, neck, and torso (abdomen, limbs, and hands/feet will not)
  3. Ak47 and M4 will return, unknown if there are any changes
  4. M40 will return, ACOG damage boost will be fixed
  5. Scorpion, P90, M21, R700, G3, G360 will not return
  6. There are more unknown weapons that will not return
  7. New sniper rifle: SR25M (United states forces)
  8. New Assault rifle: Diemeco C8 (Canadian forces M4 equivelant)
  9. New Assault rifle: L85A2 (United Kingdom forces)
  10. Total weapons in multiplayer are said to be around 35
  11. Favourite Modern warfare 1 maps will return
  12. Helicopters, air strikes, UAV will return
  13. Red dot sightings will come in different shapes for multiplayer (circular, square, original)
  14. Snipers will have special grass camouflage (As seen in Modern warfare 1’s campaign)
  15. All perks will return from MW except eavesdrop and others will be altered
  16. All gametypes will return from MW and all will have hardcore versions
  17. New gametype: Secure (Call of duty version of capture the flag, however you capture the enemy’s Intel)
  18. New gametype unconfirmed name, similar to search and destroy, however instead of trying to plant a bomb, you try to kill a specified enemy
  19. Solider customization for each class (and each country)
  20. Sniper with silencers will NOT be in multiplayer
  21. There are NO bots in local multiplayer
  22. Similar version to Nazi Zombies, however details are unknown
  23. NO guest players online, 1 player per console
  24. Killcam save feature
  25. There is blood and gore
  26. Offline/Online Co-op
  27. Story takes place in the Middle East
  28. Role as US marines return
  29. Ken Lally voice work in campaign
  30. Release is set for sometime in November
  31. New army tags will be available to add different elements in campaign (similar to halo skulls)
  32. Campaign-only weapons

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Pro Evolution Soccer 2010

The competition between football games looks set to be fiercer than ever this year. EA Sports showed its hand early, demoing FIFA 10 all the way back in April when it was only 45 percent complete. Konami responded with a teaser trailer for Pro Evolution Soccer 2010 at the Electronic Entertainment Expo in June, which showed an extraordinarily realistic-looking Lionel Messi tearing up the pitch. Today, Konami offered us the first chance to play its game in central London so that we could assess the gameplay, features, and players firsthand.

The first trailer for Pro Evo 2010 emphasised player likenesses, and from what we saw of the preview build, the in-game models deserve as much praise. Players from Liverpool and Barcelona--the only two teams included in this demo--looked incredibly realistic, with Steven Gerrard and Lionel Messi in particular looking just like their real-life counterparts. The most impressive aspects of the character models were the fine details, such as arm hair, the rippling material effects on their shirts, and their overall likeness to the real players.


PES 2010 Trailer



The build we played was running on the PC, which is apparently the format that the game is developed on, and we used the Xbox 360 pads to play the game. Konami has said that it's not introducing 360-degree control this year, addressing the major upgrade to FIFA 10, but it is something that's being considered for Pro Evo in the future. Fans of the series will be pleased to hear that even at this early stage, the game plays very well, although it was sadly too early to pick up some of the finer tweaks that have been made to this year's game.

FIFA 10 vs PES 2010 Teaser Trailer


The big upgrade for this year's game is the tactics system, which includes two new features. The team-style feature allows you to tweak defensive and offensive team strategies using sliding scales. Both attacking and defending have their own tweaks on a 100-point scale. For example, you can set player support higher if you want your teammates to move ahead of the ball carrier to receive a pass, or you can set it lower if you want them to stay behind for a more defensive game. Konami has done a great job of creating visual feedback for these changes in the menu, so you can see their effect immediately onscreen.

In addition to team styles, there's a new card system that takes advantage of specific player strengths. Each player has access to five cards that can focus player attributes, and these can be useful in specific situations. For example, you can turn off Gerrard's natural tendency to track back, or you can switch on his ability to shoot from anywhere as and when it suits. It's another thing to think about when you're playing the game at a high level, but it looks set to add a new level of strategy to the game.

While the preview build that we saw was limited in terms of teams and modes, we did manage to take a sneaky look around the menu system to find out what's in store. Champions League mode looks like it will make a return from last year, as will Become a Legend mode, where you take control of a single player through his career. The visual presentation is slightly different from last year, with football tickets and magazines used to present some of the game options, but the music is still generic, covering genres described as "new wave" and "tech funk."


player likenesses are amazing


It's still early days for Pro Evolution Soccer 2010, but the first hands-on was certainly encouraging. We're looking forward to seeing more of the game at Gamescom in Cologne, Germany, so check back next month for even more Pro Evo-related news.


PES 2010 Minimum requirements :

System: Windows XP SP 3, Windows Vista SP1 System, Windows 7
Processor: Intel Pentium 4 2,6 GHz
RAM: 1,5 GB
Hard disk space: 9 GB
Video Card: GeForce 6800GT 256 MB

Recommended requirements:

System: Windows XP SP 3, Windows Vista SP1, Windows 7
Processor: Intel Core 2 Duo 1.8GHz
RAM: 2,5 GB
Hard disk space: 10 GB
Video Card: GeForce 8600 GT 512 mb


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