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Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

10 New Games in 2010

This year would become the best year for Games Holic, especially for them that like FPS games so much. This is The 10 FPS Games that must be surprised you in this 2010. So, check this out...

1. Battlefield: Bad Company 2
(PC, PS3, Xbox 360. March 2, 2010)


Bad Company is the first FPS Game that show you a destroyable environment for Multiplayer Shooter. If you wanna cover yourself behind the wall, it's not safe enough anymore b'cause this wall could be destroyed by a grenade. In Bad Company 2, don't ever...ever...think to hide inside the building, It'll has the same result when you hide behind the wall.

2. Crysis 2
(PC, PS3, Xbox 360. Fall 2010)

Though Crysis 2 was too late for 2 years, It's still look "beautiful" and can be fatal your system, even powerful syste,. Crysis 2 will certainly reach that level and will be made by using the new CryEngine 3, which including supporting DX 11.


3. BioShock 2
(PC, PS3, Xbox 360. February 9, 2010)

Taking 10 years after the previous Bioshock, Bioshock 2 will provide many new features from the previous. One of them, if you can control the Big Daddy and will be able to walk out of the underwater city, Rapture. In addition, there are also multiplayer.

4. Deus Ex 3
(PC, PS3, Xbox 360. Q4 2010)

Deus Ex Series pure cultic concept of cyberpunk game. And while Deus Ex 3 will take the time line 2027 - 25 years before Deus Ex - it would still keep the culture alive and awake cyberpunk. So far, Eidos has not released any details about this game but the image concept.

5. MAG
(PS3. January 25, 2010)

MAG will be one of the most anticipated game by PS3 owners and especially those who like violence. MAG is the first game to feature 256 players playing simultaneously, in which only 64 for the PC version. This game will provide a detailed status, awards, team-based system and much more.

6. Rage
(PC, PS3, Xbox 360 & OS X. Q4, 2010)

The first original game from Id Software for more than a decade and the first using the Tech 5 game engine. Rage will take the concept of the world after the destruction by nuclear and will combine the two types of games, between the FPS and racing games.

7. Halo Reach
(Xbox 360. Q4 2010)

Have been discussed at E3 2009 - Halo Reach would have continued on from the Master Chief and Halo is the last game to be developed by Bungie.

8. Alien Vs. Predator
(PC, PS3, Xbox 360. Q1 2010)

The team from the first AVP creator has remaked this franchise and will probably produce something more. Three types of races will be still used, where we can choose one of them ,the marines, Aliens or Predators. This game is made with the new engine, that supports DX 11.

9. Postal 3
(PC, Xbox 360, PS3. Q2 2010)

Postal series were labeled as one of the most controversial games ever that has been created and banned in several countries. Postal 3 will has fate as same as the previous series. They're show typical GTA game that cruel and full of violence.

10. Red Steel 2
(Wii, February 16, 2010)

For Wii owners do not hope so much in 2010 when talking about FPS Games, but Red Steel 2. The first Red Steel has a glimpse of a very disappointing, but for this sequel series, it's improved so much and the developers hope that the results can exceed the prescribed.
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Top 10 Games of The Month (November 2009 )

November may be a cold month, but the new releases on the PC, Xbox, PS3 and Wii are looking scorching hot and are sure to keep you warm this winter. Get out your Christmas wish lists and get ready to pencil down any of these exciting new games that are heading for the shelves this November. Of course, you don’t have to wait till Christmas to get your hands on them and most of us certainly wont!

1. Dragon Age: Origins
Platform: Xbox 360 and PC (PS3 release expected November 10th)
Release Date: 3rd November
Bioware has returned to its roots with this stunning RPG that goes back to basics. As the spiritual successor to BioWare’s Baldur’s Gate™, Dragon Age: Origins is set to become the must-have for all lovers of fantasy RPGs.










2. Silent Hill: Shattered Memories
Platform: Wii
Release Date: 3rd November
Just when you thought it was safe to get out from under the covers, Silent Hill is back and this time it’s a remake of one of the most popular Silent Hill games of all time. If you’ve missed Harry Mason (and admittedly, most of us aren’t sure if we do or don’t) then you are in for a treat as he and his daughter Cheryl once again find themselves trapped in the dark and strange town of Silent Hill. Although admittedly a remake, Silent Hill: Shattered Memories uses the features of the Wii to add to its gameplay, using the Wii Remote as a torch and as a mobile phone, as well as solving more complex puzzles.


3. Band Hero (Xbox 360)
Platform: Xbox 360
Release Date: 3rd November
If you love your big pop hits, then you will love Band Hero. Designed with the family in mind, the music collection featured on Band Hero is more top 40 than Metallica and you and your family can all play together on the bass, drums, guitar and microphone.











4. Star Wars: The Force Unleashed — Ultimate Sith Edition
Platform: PC
Release Date: 3rd November
Lovers of the Star Wars saga will be chomping at the bit to get to this edition of The Force Unleashed, created under direction from George Lucas himself. The Ultimate Sith Edition offers three new levels to explore, loads of new characters and extra costumes. Players may even get to rub shoulders with Luke Skywalker himself…









5.Call of Duty: Modern Warfare 2
Platform: Xbox 360, PS3 and PC
Release Date: 10th November
It’s a game that needs no introduction. We all must be known Modern Warfare 2 is the long awaited sequel to Call of Duty 4: Modern Warfare - the best selling shooter of all time. It'll give you more shooting experiences than before.











6. Harvest Moon: Animal Parade
Platform: Wii
Release Date: 10th November
Both kids and adults alike rush out and buy the Harvest Moon games and Animal Parade is sure to be an excellent edition to the Harvest Moon range. In this edition, the divine tree which stands in the middle of the Harvest Goddess’ pond is weakening, with animals leaving the land and the 5 mystical bells losing their powers. Only the Harvest King can bring the tree back to life and revive the earth again - and it’s up to you to find him.









7. Assassin’s Creed II
Platform: PS3 & Xbox 360
Release Date: 17th November
Although the original Assassin’s Creed had a rather mixed reception from critics, Assassin’s Creed II is set to be a resounding success - building on all that players loved in the original and removing those nagging annoyances to make a game that should surprise and challenge.










8. Tony Hawk: Ride
Platform: Xbox 360
Release Date: 17th November
Have you ever wanted to experience that arcade skateboard feeling in the comfort of your own home? Tony Hawk: Ride comes with a wireless skateboard controller and uses a combination of accelerometers and motion sensors to allow players to physically control all the action on the screen, with special movements and gestures creating stunning moves and tricks in-game. There is no button-mashing on complex controllers here and anyone with any skill level can jump on and give it a go.







9. The Sims 3: World Adventures
Platform: PC and Mac
Release Date: 17th November
Whether you love them or hate them, the Sims are back in The Sims 3 and the World Adventures expansion pack is set to give all Sims a treat with new journeys to real-world inspired locations. From China to Egypt, buzzing city breaks to a bit of culture, there is something for every Sim.










10. Winter Sports 2010
Platform: PS3
Release Date: 29th November
The classic Winter Sports franchise is back for 2010, transporting players to compete in the Olympic Winter Games. There are 8 disciplines available, based on the most popular of winter sports, which include skating, ski, biathlon and the snowboard cross.
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More Effective Burned Calories - Wii Sports or Real Sports

Ever wondered how many calories you’re burning while playing some Wii Sports on your Nintendo Wii? The American Council on Exercise is a little late with their ‘Wii Sports fitness study’, but they did some great research. Here’s an overview of the calories burned per minute when playing the real sport compared to the numer of calories burned when playing Wii Sports:

Tennis:
The real sport: 8.1 calories per minute
Wii Sports: 5.3 calories per minute

Boxing:
The real sport: 10.2 calories per minute
Wii Sports: 7.2 calories per minute

Golf:
The real sport: 3.9 calories per minute
Wii Sports: 3.1 calories per minute

Bowling:
The real sport: 7.2 calories per minute
Wii Sports: 3.5 calories per minute

Baseball:
The real sport: 7.3 calories per minute
Wii Sports: 4.5 calories per minute

Off course everyone expected that real sports make you burn more calories than the Wii Sports games, but during their research they certainly didn’t play too active. The just flicked their wrists and didn’t throw their whole body into the game.

Source: Ace Fitness
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The Conduit (for Nintendo Wii)

As one of the few exclusive first-person shooters for the Wii, The Conduit has garnered a lot of attention. From a technical perspective, The Conduit is an undeniable success. The controls in particular are outstanding, finely tuned to make gunning down enemies while sprinting around the battlefield fun and satisfying. Visually, the game is also top-notch, filling the screen with enemies, explosions, and fancy lighting effects, without the slightest drop in frame rate. However, as entertaining as The Conduit can be, the bland level design and relentless monotony of the single-player campaign create an air of sleepy boredom, and the multiplayer is too unremarkable to entertain for long. The Conduit has an impressive backbone, but it's too generic to capitalize on any of those technical feats.


You play as Michael Ford, a Secret Service agent with a penchant for gunning down hostile alien forces. Your role changes throughout the game as your supposed allies reveal their true identities, but the cliche story and personality-free characters offer you no real reason to care about these supernatural events. The lack of compelling exposition makes it difficult to get sucked into this world. The plot is conveyed by static dialog boxes before levels, giving the game a stale energy that it is never quite able to shake. However, despite the bland tale this game inexpertly weaves, there is one nice touch that adds a bit of flair to the drudgery. There are radios scattered throughout the campaign with broadcasts filling you in on the backstory of this ravaged land, and catching a bit of news as you mow down enemy forces gives you some much-needed context.


The Conduit Launch Trailer



The real draw in The Conduit is the outstanding control scheme. Conceptually, it's nothing special. You aim your gun with the remote, walk around with the analog stick, and perform various moves by hitting buttons or performing specific motions. However, the execution is nearly flawless. You can aim with pinpoint precision, easily lining up headshots from across the screen or spinning around to cut down a critter creeping up behind you. With more than 10 different actions to keep track of, it can be difficult to find the ideal controller setup, but you can customize the controls to suit your play style. For instance, the default setting forces you to thrust the remote forward to perform a melee attack, but that drastically reorients your viewpoint, which makes it difficult to aim your next shot. You can easily map that action to the D pad, though, and use the remote swing for a less important move. Furthermore, the aiming sensitivity and strafing can be tweaked until it's ideal, which makes the shooting in The Conduit satisfying.

If only the rest of the game could have lived up to the impressive controls. The levels are poorly designed, alternating between generic shooter cliches and frustrating enemy encounters, with nary a sweet set piece battle or over-the-top boss fight in sight. Although you travel through a few different environments--including underground government bases, war-torn streets, and stinky sewers--the only difference among these areas are slight visual changes. They all play in exactly the same way, making for a repetitive and ultimately forgettable experience. Every level is comprised of narrow corridors herding you from one alien battle to the next, with dull key hunts serving as the only taste of variety.

The lack of interesting objectives creates a monotonous feeling, but questionable design decisions make the campaign even more grueling. Your buglike enemies quickly incubate and hatch from fertile eggs, and you must continually hunt down these replenishing wombs to stem the flow of angry aggressors. Although being forced to constantly track down well-hidden nests gives the game a tireless pace, it leads to a number of cheap deaths because you constantly find enemies sneaking up behind you, shooting you from above, or attacking you through paper-thin walls. Furthermore, these nests are often hidden in devious locations, forcing you to risk death to incinerate them. At certain points in the game, you will also encounter nearly invisible bombs that must be disarmed before they blow you to pieces. On their own, they're slightly annoying but hardly life threatening. But when you're forced to travel down a long corridor populated by these translucent explosives while trying to avoid snipers perched above and foot soldiers swarming on the ground, they just pour gas on the flames of frustration.

Searching for hidden keys along the walls

The Conduit's difficulty is all over the place. Thanks to the superb controls and powerful guns, you'll spend parts of the game vanquishing enemies with style. Entering a room filled with armed troopers and taking them out with grenades and potshots as you move in to and out of cover can be thrilling. But all too often, the game erects a roadblock that will artificially halt your progress. During a few occasions, you'll be swarmed by attackers as soon as you enter the room, but you'll have no cover to hide behind. Other times, enemies will target a door that's still closed, resulting in instant death as soon as you open it. These situations are almost impossible to pass your first time through because you will need to memorize where the threats are positioned before you have a chance of survival.

The multiplayer is as technically impressive as the single-player experience, but it lacks the excitement that could have made it something special. Twelve players can compete at one time, and though the game occasionally lags, it generally remains stable throughout matches. Although you can speak to your competitors using WiiSpeak, it only lets you converse with friends, which severely limits its usefulness. The seven maps are based on the single-player levels and suffer from many of the same problems as the campaign. They're all a series of corridors without much diversity, so deathmatch duels boil down to shooting your closest foe without any need to seek out an optimal position or plan a more advanced strategy. Although it can be fun to shoot your enemies, the tactically uninteresting landscapes create a feeling of repetition that hinders the long-term enjoyment of the modes. The capture the flag variants aren't much better because the linear levels don't allow for enough creativity to outsmart your opponents. The ability to rank up by earning experience points in battle is a nice touch, but the multiplayer ultimately lacks depth.

Technically, The Conduit is one of the finest looking games available for the Wii. Highly detailed enemies swarm the screen, tossing grenades and peppering you with fancy weaponry, and the game is able to run smoothly despite the chaos. Guns create a brief burst of light on walls as the bullets streak by and explosions illuminate the screen, leaving death in their wake. As fine as The Conduit performs technically, the lousy art makes it an eyesore at times. The levels blend together because they all have the same drab color scheme and no memorable landmarks. The enemies could have been ripped from any number of science fiction stories and are based on an unimaginative insect design that would be impossible to pick out of a lineup. It's a shame the art direction couldn't have matched the impressive technology because what could have been a visual showcase for the system is now just a model for wasted potential.

Watch out this monster has no mercy

Wasted potential is the main theme for The Conduit because its technical prowess is overshadowed by misguided design decisions pasted onto a generic science fiction universe. The excellent control scheme is able to save this otherwise average adventure for a little while, but the many missteps of the campaign become suffocating before too long. The multiplayer, too, is entertaining for a few hours, but the seven maps are too simple and predictable to provide a consistently thrilling experience. The Conduit may provide a glimpse at the future of Wii shooters, but it's still largely mired in the well-worn past.


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