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Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Dragon Age : Origins - Awakenings

A few days ago Electronic Arts (EA)has been released first expansion pack for Dragon Age : Origins. The expansion titled Awakening that released on March 16th, 2010 with the range price of USD 40.

As an expansion, Awakenings dished up interesting enough things for the fans of Role Playing Games (RPGs). For example, Awakenings opened up new country called Amaranthine to explore the origins of creatures of Darkspawn evil gang.

New creatures will appear in the game, like 'Inferno Golem' or 'Spectral Dragons'. As quoted from the written statement received on Wednesday (6/1/2010), Awakenings attended with more intelligent Darkspawn than the initial story.

Dragon Age : Origins - Awakenings



Furthermore, Awakenings provided five new characters who can become members of group. The ability of characters also can be rearranged, achieved a more higher level and available spells, abilities and a new specialization.

In the story, Awakening displayed period time after the end of the Campaign against the Arch Demon in Dragon Age: Origins. As a commander Gray Warden, players will be tasked to rebuilding Gray Warden's group and unload the mystery behind the countless Darkspawn.

Well, the character of the main character used to continue the previous character or create a new character. For new characters, it's available in new origin - ie Gray Warden of Orlais - specifically for playing in Campaign Mode.

As an expansion, Awakenings can only be played if the player already has a game Dragon Age: Origins. Awakenings will be available for PC, Xbox 360 and PlayStation 3.
Read More . . .>>

Mass Effect 2 - Review


Latest Action RPG from BioWare, Mass Effect 2, began to come on the market. This game was greeted with a roar in the various reviews.

Gamers around the world can finally continue the adventures of Commander Shephard after Electronic Arts (EA) officially launched the Mass Effect 2. The game for Xbox 360 and PC is a Action - Role Playing Game (RPG) type with the advanced shooting elements.


kill that android!!!


Value achieved by this game is perfect or nearly perfect. Official Xbox Magazine UK edition, Total PC Gaming, Eurogamer to The Guardian give full value for this game. While Metacritic, the site that make up the average value of reviews from various sources, puts this game at number 96 (of 100).

Mass Effect 2 Trailer



Mass Effect 2 is the second part of the trilogy of Mass Effect. Space Adventures has become one of the model for the gaming industry in developing a strong RPG with shooting action scenes.
Purchasers of this game, the original version of course, will have additional content (Downloadable Content / DLC) for free. Free content available on launch day will feature additional missions in Normandy crash site. Other content is also promised BioWare will be coming soon. Including a new character named Zaeed which was originally appeared on launch day but will be delayed a few days.

Electronic Arts
BioWare
Genre : Action Role-Playing
Release : Jan 26, 2010
ESRB : Mature
Platform : XBox 360, PC

PC MINIMUM System Requirements
* OS : Windows XP SP3 / Windows Vista SP1 / Windows 7
* Processor : 1.8GHz Intel Core 2 Duo or equivalent AMD CPU
* Memory : 1 GB RAM for Windows XP / 2 GB RAM for Windows Vista and Windows 7
* Hard Drive : 15 GB
* DVD ROM : 1x Speed
* Sound Card : DirectX 9.0c compatible
* Direct X : DirectX 9.0c August 2008 (included)
* Input : Keyboard / Mouse
* Video Card : 256 MB (with Pixel Shader 3.0 support).

Supported Chipsets: NVIDIA GeForce 6800 or greater; ATI Radeon X1600 Pro or greater. Please note that NVIDIA GeForce 7300, 8100, 8200, 8300, 8400, and 9300; ATI Radeon HD3200, and HD4350 are below minimum system requirements. Updates to your video and sound card drivers may be required. Intel and S3 video cards are not officially supported in Mass Effect 2.

PC RECOMMENDED System Requirements
* OS : Windows XP SP3 / Windows Vista SP1 / Windows 7
* Processor : 2.6+ GHz Cure 2 Duo Intel or equivalent AMD CPU
* Memory : 2 GB RAMVideo Card = ATI Radeon HD 2900 XT, NVIDIA GeForce 8800 GT, or better recommended
* 100% DirectX compatible sound card and drivers
* DirectX August 2008

NOTES: For the best results, make sure you have the latest drivers for your video and audio cards. Laptop or mobile versions of the above supported video cards have not had extensive testing and may have driver or other performance issues. As such, they are not officially supported in Mass Effect 2. Intel and S3 video cards are not officially supported in Mass Effect 2.
Read More . . .>>

10 New Games in 2010

This year would become the best year for Games Holic, especially for them that like FPS games so much. This is The 10 FPS Games that must be surprised you in this 2010. So, check this out...

1. Battlefield: Bad Company 2
(PC, PS3, Xbox 360. March 2, 2010)


Bad Company is the first FPS Game that show you a destroyable environment for Multiplayer Shooter. If you wanna cover yourself behind the wall, it's not safe enough anymore b'cause this wall could be destroyed by a grenade. In Bad Company 2, don't ever...ever...think to hide inside the building, It'll has the same result when you hide behind the wall.

2. Crysis 2
(PC, PS3, Xbox 360. Fall 2010)

Though Crysis 2 was too late for 2 years, It's still look "beautiful" and can be fatal your system, even powerful syste,. Crysis 2 will certainly reach that level and will be made by using the new CryEngine 3, which including supporting DX 11.


3. BioShock 2
(PC, PS3, Xbox 360. February 9, 2010)

Taking 10 years after the previous Bioshock, Bioshock 2 will provide many new features from the previous. One of them, if you can control the Big Daddy and will be able to walk out of the underwater city, Rapture. In addition, there are also multiplayer.

4. Deus Ex 3
(PC, PS3, Xbox 360. Q4 2010)

Deus Ex Series pure cultic concept of cyberpunk game. And while Deus Ex 3 will take the time line 2027 - 25 years before Deus Ex - it would still keep the culture alive and awake cyberpunk. So far, Eidos has not released any details about this game but the image concept.

5. MAG
(PS3. January 25, 2010)

MAG will be one of the most anticipated game by PS3 owners and especially those who like violence. MAG is the first game to feature 256 players playing simultaneously, in which only 64 for the PC version. This game will provide a detailed status, awards, team-based system and much more.

6. Rage
(PC, PS3, Xbox 360 & OS X. Q4, 2010)

The first original game from Id Software for more than a decade and the first using the Tech 5 game engine. Rage will take the concept of the world after the destruction by nuclear and will combine the two types of games, between the FPS and racing games.

7. Halo Reach
(Xbox 360. Q4 2010)

Have been discussed at E3 2009 - Halo Reach would have continued on from the Master Chief and Halo is the last game to be developed by Bungie.

8. Alien Vs. Predator
(PC, PS3, Xbox 360. Q1 2010)

The team from the first AVP creator has remaked this franchise and will probably produce something more. Three types of races will be still used, where we can choose one of them ,the marines, Aliens or Predators. This game is made with the new engine, that supports DX 11.

9. Postal 3
(PC, Xbox 360, PS3. Q2 2010)

Postal series were labeled as one of the most controversial games ever that has been created and banned in several countries. Postal 3 will has fate as same as the previous series. They're show typical GTA game that cruel and full of violence.

10. Red Steel 2
(Wii, February 16, 2010)

For Wii owners do not hope so much in 2010 when talking about FPS Games, but Red Steel 2. The first Red Steel has a glimpse of a very disappointing, but for this sequel series, it's improved so much and the developers hope that the results can exceed the prescribed.
Read More . . .>>

Football Manager 2010 - Review

Last year, Football Manager received its most significant and obvious innovation in some time: the introduction of a three-dimensional match engine. Sadly, the engine was a little rough around the edges, and the rest of the game wasn't innovative enough to make it a must-buy for fans of the series. This year, however, that new engine has been improved significantly, and sits at the heart of a game that's stronger than ever, thanks to a host of other improvements across the board.

The core gameplay is unchanged. You start in control of your chosen club as the pre-season kicks off, and then have to set about managing your squad through the upcoming seasons. First off you have the option of watching your squad play a training match so you get a handle on both the players and, if you're new to the game, the match day controls and nuances. Your assistant manager helps via useful pop-ups to guide you through the nuances of player interaction, and can even pick your team and set the formation for you if you're feeling a little lost.





While there is nothing quite as major as a new engine in this year's game, there are plenty of refinements to every area of Football Manager 2010. The most obvious upgrade is the game's overview screen, which brings together your news feeds, in-game mail, upcoming fixtures, league tables, transfer information, and a summary of your current squad status. This is a vast improvement over previous home screens, which traditionally focused on your mailbox. The old mailbox still exists as your hub of interaction for much of the game, providing your means of interaction with your fans, management, players, and the press, and is little changed from previous iterations.



The help and assistant-management systems have also been improved. The game is more approachable for new players, while those who are familiar with the series can become more involved than ever before. This is no mean feat given the absurd depth that the series is known for, and it makes the game stand apart from its competition. The help system also makes it easier to appreciate this depth. You have a wide range of backroom staff to call on, and your assistant manager tells you where there are gaps in your staff so you can hire the right people if you feel you need it. These staff members help guide you through the nuances of your squad in a manner that will be much more natural to newcomers than poring through tables of statistics, but those people who live for statistics can do without many of them, leaving more money to be spent on players.


Football Manager 2010 Gameplay




Thankfully, you don't need to spend time concerning yourself with this level of detail if you don't want to. If you elect to manage Chelsea with their full skilled backroom setup, you'll end up with a very different set of challenges than you would managing a troubled, struggling Championship side such as Newcastle. Further help comes in the form of an improved transfer and scouting system. You scout for players in much the same way as before, but the way that individual player reports are presented makes all the information much clearer. This allows you to make an informed choice over signings more easily than in previous iterations. As well as making the general experience more satisfying and engaging, it makes it easier for you to delve into unfamiliar leagues or countries.





The 3D match engine that debuted last year has received a new coat of paint and now both looks and plays significantly better than before. Your teams play in a range of venues that all have stands populated with cheering fans. While the improved match engine still looks downright ugly, it doesn't suffer from any of last year's minor glitches, and there is now a range of stadia, complete with fans, that you'll see your teams play in. Football Manager 2010 has also received a significant gameplay addition during matches--you now have the option to change your general tactics on the fly and shout specific instructions from the touchline without going back to the main tactics menu. This can be done on the basis of what you see happening on the pitch, the wealth of statistics you can cluster around the play area, or your assistant's in-game analysis of your team's performance. This makes it more fun and engaging to watch matches play out, because you feel more in control of the way the match is progressing. You can also tell players to switch position via another set of options accessible from the match-day TV view rather than having to go into your main tactics menu to lay out new tactics on your virtual chalk board. The main menu options are still there and are still needed when you want to make mass substitutions or make wholesale tactical changes, but the addition of touchline interaction works very well.


The lack of music or an in-game MP3 player for your own tunes is something of a shame. The amount of time you can spend poring over statistics and watching loading screens would be made much more enjoyable with customisable music, especially since the amount of data presented onscreen does not lend itself to running in windowed mode. The crowd effects could also do with a little more variation; while it's great to hear the crowd cheer at your goals or gasp as you rattle the woodwork, it does seem rather out of place during an intra-squad training game.

Football Manager 2010 is the closest you're likely to come to managing not only the club of your dreams, but almost any professional football club you can imagine be it a Premiership high flier, a new franchise in the MLS, or a team struggling in Japan's second division. While none of this year's additions are revolutionary, they result in a game that adds depth for veteran players while also becoming more accessible for newcomers--it's a great game that's accessible to anyone with the slightest interest in football from any corner of the globe.


WOW... WOW... WOW...
* Compelling gameplay
* Astonishing breadth of players, staff, and teams
* Improved match engine
* Clearer backroom staff advice
* Option to change tactics from the touchline is great

Bored... Bored... Bored...
* Match engine is still ugly
* Audio options are limited.


By Alex Sassoon Coby, GameSpot UK Read More . . .>>

Top 10 Games of The Month (November 2009 )

November may be a cold month, but the new releases on the PC, Xbox, PS3 and Wii are looking scorching hot and are sure to keep you warm this winter. Get out your Christmas wish lists and get ready to pencil down any of these exciting new games that are heading for the shelves this November. Of course, you don’t have to wait till Christmas to get your hands on them and most of us certainly wont!

1. Dragon Age: Origins
Platform: Xbox 360 and PC (PS3 release expected November 10th)
Release Date: 3rd November
Bioware has returned to its roots with this stunning RPG that goes back to basics. As the spiritual successor to BioWare’s Baldur’s Gate™, Dragon Age: Origins is set to become the must-have for all lovers of fantasy RPGs.










2. Silent Hill: Shattered Memories
Platform: Wii
Release Date: 3rd November
Just when you thought it was safe to get out from under the covers, Silent Hill is back and this time it’s a remake of one of the most popular Silent Hill games of all time. If you’ve missed Harry Mason (and admittedly, most of us aren’t sure if we do or don’t) then you are in for a treat as he and his daughter Cheryl once again find themselves trapped in the dark and strange town of Silent Hill. Although admittedly a remake, Silent Hill: Shattered Memories uses the features of the Wii to add to its gameplay, using the Wii Remote as a torch and as a mobile phone, as well as solving more complex puzzles.


3. Band Hero (Xbox 360)
Platform: Xbox 360
Release Date: 3rd November
If you love your big pop hits, then you will love Band Hero. Designed with the family in mind, the music collection featured on Band Hero is more top 40 than Metallica and you and your family can all play together on the bass, drums, guitar and microphone.











4. Star Wars: The Force Unleashed — Ultimate Sith Edition
Platform: PC
Release Date: 3rd November
Lovers of the Star Wars saga will be chomping at the bit to get to this edition of The Force Unleashed, created under direction from George Lucas himself. The Ultimate Sith Edition offers three new levels to explore, loads of new characters and extra costumes. Players may even get to rub shoulders with Luke Skywalker himself…









5.Call of Duty: Modern Warfare 2
Platform: Xbox 360, PS3 and PC
Release Date: 10th November
It’s a game that needs no introduction. We all must be known Modern Warfare 2 is the long awaited sequel to Call of Duty 4: Modern Warfare - the best selling shooter of all time. It'll give you more shooting experiences than before.











6. Harvest Moon: Animal Parade
Platform: Wii
Release Date: 10th November
Both kids and adults alike rush out and buy the Harvest Moon games and Animal Parade is sure to be an excellent edition to the Harvest Moon range. In this edition, the divine tree which stands in the middle of the Harvest Goddess’ pond is weakening, with animals leaving the land and the 5 mystical bells losing their powers. Only the Harvest King can bring the tree back to life and revive the earth again - and it’s up to you to find him.









7. Assassin’s Creed II
Platform: PS3 & Xbox 360
Release Date: 17th November
Although the original Assassin’s Creed had a rather mixed reception from critics, Assassin’s Creed II is set to be a resounding success - building on all that players loved in the original and removing those nagging annoyances to make a game that should surprise and challenge.










8. Tony Hawk: Ride
Platform: Xbox 360
Release Date: 17th November
Have you ever wanted to experience that arcade skateboard feeling in the comfort of your own home? Tony Hawk: Ride comes with a wireless skateboard controller and uses a combination of accelerometers and motion sensors to allow players to physically control all the action on the screen, with special movements and gestures creating stunning moves and tricks in-game. There is no button-mashing on complex controllers here and anyone with any skill level can jump on and give it a go.







9. The Sims 3: World Adventures
Platform: PC and Mac
Release Date: 17th November
Whether you love them or hate them, the Sims are back in The Sims 3 and the World Adventures expansion pack is set to give all Sims a treat with new journeys to real-world inspired locations. From China to Egypt, buzzing city breaks to a bit of culture, there is something for every Sim.










10. Winter Sports 2010
Platform: PS3
Release Date: 29th November
The classic Winter Sports franchise is back for 2010, transporting players to compete in the Olympic Winter Games. There are 8 disciplines available, based on the most popular of winter sports, which include skating, ski, biathlon and the snowboard cross.
Read More . . .>>

More Effective Burned Calories - Wii Sports or Real Sports

Ever wondered how many calories you’re burning while playing some Wii Sports on your Nintendo Wii? The American Council on Exercise is a little late with their ‘Wii Sports fitness study’, but they did some great research. Here’s an overview of the calories burned per minute when playing the real sport compared to the numer of calories burned when playing Wii Sports:

Tennis:
The real sport: 8.1 calories per minute
Wii Sports: 5.3 calories per minute

Boxing:
The real sport: 10.2 calories per minute
Wii Sports: 7.2 calories per minute

Golf:
The real sport: 3.9 calories per minute
Wii Sports: 3.1 calories per minute

Bowling:
The real sport: 7.2 calories per minute
Wii Sports: 3.5 calories per minute

Baseball:
The real sport: 7.3 calories per minute
Wii Sports: 4.5 calories per minute

Off course everyone expected that real sports make you burn more calories than the Wii Sports games, but during their research they certainly didn’t play too active. The just flicked their wrists and didn’t throw their whole body into the game.

Source: Ace Fitness
Read More . . .>>

More Tricks in PES 2010

A few weeks ago I already gave you all New Tricks for Pro Evolution Soccer 2010 (PES 2010). Now on, I'll give you another tricks. These tricks are not ordinary that you can use on ordinary player. You must try these moves on best player and more skilled player...

Note :
- DiagonalUp : press Forward & Up together
- DiagonalDown : press Forward & Down together

1. Hocus Pocus
while running, press R1 to stop player movement then press Back (<), R1+DiagonalDown

2. Fake Stepover Feint

hold R2+Up (^), and then tap R1+Any direction

3. New Fake Shoot
after press Rectangle ([]), then press Back (<) and Cross (X)

4. Ball Roll & Marseille Roulette

press R2+Up (^) to rolling the ball, then 360 degree D-Pad to do Merseille Roulette

5. Ronaldo Chop 1
while moving forward, press R2+Up (^) then press R1+DiagonalUp or R1+DiagonalDown

6. Ronaldo Chop 2
while dribbling (do not press R1) tap L1, then press R1+DiagonalUp

7. Ronaldo Chop 3
while standing press Back twice (<,<) then press R1+DiagonalUp or R1+DiagonalDown

8. Rapid Turn to Marseille Roulette

while running press R2+Back (<) at sudden, then 360 degree of D-Pad

9. Fake Turn

when face an opponent press R2+Down (v) then press R1+DiagonalUp quickly

10. Back Heel Rush
press R2 to stop the ball, press R2+Up (^), then press R1+Back (<). Remember, to do this tricks you fingers must be quick. 11. Diving press L1+L2+R1 (try this tricks when you got nice timing & nice place)

Attention :
Those movements above are using PS 3 controller, like this...

For more clear explanation please watch these video

PES 2010 Advance Tricks 1


Download... (12.7 MB)


PES 2010 Advance Tricks 2


Download... (11.1 MB)

Read More . . .>>

Need for Speed : Shift - Review

We all known that Need for Speed:Shift has been released at September 15, 2009. For years Need for Speed has given unbelievable driving experience. Now on, EA Games back with its latest NFS, Need for Speed:Shift. It'll give you more than driving experience.

Need for Speed series was one of the highlight racing series of its time. With its street racing and cop chases, it took us to another world. However, it was only a matter of time before the series began to fall back in the pack with the appearance of Forza, and Gran Turismo and even Project Gotham. With a new developer and a new concept, Need for Speed Shift is turning for a more professional look, does it still have the arcady feel that we’ve known from the series?

Gameplay
The fast and furious night time style racing that we’ve known from the series is gone. In its place we are given a more professional and traditional style racing game taking on real physics, true handling and a different kind of simulation racing. You’ll be strapped into g-force inducing cars that will test your strength and handiness in a blast of unimaginable speed. While you’ll be able to change views, the cockpit view is the trademark of the game and the one we will be discussing here. There is an incredible attention to detail in environments, tracks and cars all at high resolution textures with incredible damage physics and night and day time rotations. It’s surprising that the game is actually able to keep up at its 60fps ratio.

To start, the presentation is slick and can be easily navigated. The large white text that populates the games menu makes sure you don’t get lost. There are options for launching Career mode or Online depending if you’re on Xbox Live or PSN. There are also instructional videos that will help guide you to making the best of your Shift experience. In the game you are given your Driver Profile. Here is where all of the stat tracking takes place. This also details your particular driving style, whether you are aggressive or passive for lack of a better word. In the end, the game itself already has a sense of your style to begin with and gives you the best difficulty and settings it believes will benefit your racing. It can all be adjusted, so if you think it needs changing you can go in later and fix it yourself. This means that Career mode is tailored to each individual person for their own unique Shift experience.




Moving onward, even though there is a great selection of cars, over 65+ to be exact, its how you go about getting those cars that may confuse some. First, you have to unlock after playing certain races and reaching designated levels. Outside of that you have to make sure you have enough in-game cash to support the purchase. What I found interesting was that EA will also charge real cash if you want to buy the cars immediately. Afterwards you can customize the car to your hearts desire and even add some nitro for those into the street racing. There isn’t a great selection for graphics and other logos you may want on the car unfortunately. There is even an option for a “work conversion” which also maxes out the performance of the car and gives you the best racing vehicle you can own.

Now, taking a look at the trademark of the game; the cockpit view. You’ll be strapped into the driver’s seat and literally facing the intensity of what real drivers face on the track. The dashboard is extremely detailed and has everything down to the odometers in front of you. During the race, you’ll hear the driver gasping as a crash flies in front of him and get momentary blurred vision when you suffer in a crash. This driver POV makes the game that much more realistic in every sense of the word. It’s a wonder why anyone would bother going into third-person view. Need for Speed Shift offers a fair challenge throughout your career so you will be tested. There are modes like drifting, time attacks, endurance races and obviously the standard races. All of these will gain you experience and be able to compete among the best in the Need for Speed World Tour.



There are over 50 tracks in the game including visits to professional stadium tracks, and even fictional tracks in London and Tokyo. There are plenty of online races to be had with you and up too 7 others. As a reminder, if you cut corners during races you will be penalized online and off. Your driver profile also carries over online, so you won’t have to worry about losing anything you accomplish in Career mode. There is a fun mode called “Driver Battles”, which pits two drivers against each other in pre-determined cars and tracks in 2 out of 3 rounds. Winners move up to face more difficult opponents and losers are kicked back down the ranks.

Need for Speed: Shift Gameplay



Car handling in Need for Speed: Shift is simple but accessible, there isn’t too much of a learning curve until you hit the later tiers. The difficulty settings help manage the learning curve and give you assistance throughout each tier. For example, easy difficulties help you out on tight turns…being a little loose on brakes. Harder difficulties are challenging and the other drivers will certainly give you a ride for that top podium spot. Don’t be discouraged, a little practice makes perfect after all. When you’re behind the wheel, each car has its own unique handling ability. So, you’ll have to make sure you are versatile enough to compete. For instance, the Audi is quick and fast and can easily spin out if you’re not careful. Need for Speed Shift completely nails the sense of speed as you’re flying through the track and start to feel the heat. The AI in the game is thankfully handled well. All drivers adapt to your instincts and habits, so be careful when you reach the later tiers of your career.

Graphics

While it may not be up to the likes of Forza or Gran Turismo, it’s pretty damn close. The cockpit is the center piece of our attention and again is detailed to excellence. There is everything down to individual meters on the car that even show metric readings. The dashboard does reflect on the windshield and when you crash your vision gets blurred and your driver struggles to regain composure. While everything else is in place, it is odd that there is no handbrake animation once you reach the tight turns at each track and all you are relying is your ABS brakes. There are unfortunately lengthy load times as well as a glitched replay mode. The damage mode isn’t detailed much, though it’s the thought that counts.

Sound
On the road, you’ll be hearing the bustling of the car you’re driving. You’ll hear the engine roaring to life as you speed out of the starting gate. Need for Speed: Shift also carries with it a soundtrack that you would expect from the series. Hip hop and rock fill in the background as you browse throughout the game. You’ll also have and partner with you throughout you’re career guiding you through radio transmission. The game makes you feel like you’re in the NASCAR races getting coached as you figure out how to pass other drivers on the fly.

Plasma Factor
Need for Speed Shift has all the pieces to the puzzle and adds in something extra. The game is fun and manages to keep you’re attention for as long as you are willing to lend it. For casual players, it may not exactly be the kind of game you’re looking for to pass the time. For hardcore racing fans, however, it’s a plus when you are in the middle of the action in that cockpit in full control of your car. It’s one of those games that remind you of Codemaster’s, Race Driver: GRID. Need for Speed: Shift is a game that will no doubt go under the radar sooner rather then later.

Conclusion
With the disappearance of street style racing and night time fun, Need for Speed Shift still represents a good entry in the series. Purists of the series might take the new turn a little harder then others. Despite that, Shift is one game that if supported could easily stand against Gran Turismo and Forza Motorsport.

System Requirements (if you play it in PC)
Minimum
OS :Windows XP Service Pack 3
CPU :Intel Pentium 4 (or equivalent) CPU running at 3,2GHz or higher (3.4GHz for Windows Vista)
Memory :1GB RAM (Vista 2GB)
HD Space :10 GB of free space
Graphics Hardware :256 MB RAM with Pixel Shader 3 (PCI-Ex)

Recomended
OS :Vista Service Pack 1
CPU :Intel Core 2 Duo 2,5GHz or AMD 64 X2 2,0 GHz
Memory :2GB RAM (Vista 3GB)
HD Space :10 GB of free space
Graphics Hardware :512 MB RAM with Pixel Shader 3 (PCI-Ex)

Other
Sound Hardware :DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
DVD Drive :8X or faster DVD Drive
Online Play :Network card with broadband connectivity


Read More . . .>>

FIFA Manager 2010

FIFA Manager 2010 also known as FIFA Manager 10, FIFA Football Manager 10 / FIFA Soccer Manager 10, FIFA Football Manager 2010 / FIFA Soccer Manager 2010.

FIFA Manager 10's vast database is an accurate reflection of real life licensed league, club and player data from over 40 countries. It contains more than 3,600 clubs and 31,000 players, more than 9,000 of which are displayed with original pictures. More players can be added with the Editor tool, which is part of the full game. And, for the first time in the franchise's history, the football management simulation EA Sports FIFA Manager 10 will feature an online mode that will allow gamers to play against each other via LAN or online.



Features

# Deeper AI, player development
# In-game presentation and financing
# New experiences like the FIFA World Player Gala, an almanac with team photos and squads, the revised game website, the manager diary in which the player can collect photos of cups, stadiums and players, and the new "stadium infrastructure" where players can fine tune details of their facilities
# The 3D mode has been expanded by several hundred new animations and is now based on the latest FIFA 09 animation system

FIFA Manager 2010 - Demo Review


Download... (38.0 MB)


Sys. Requirements
Intel CPU - Pentium 4 2.8GHz
AMD CPU - Athlon 64 2800+
Nvidia Graphics Card - Geforce 6600
ATI & Intel Graphics Card - Radeon 9500 Pro
RAM - 1.5 GB
Hard Disk Space - 7 GB
Direct X - 9


Read More . . .>>

Upcoming Game : Dragon Age - Origins

BioWare has confirmed with IGN Dragon Age: Origins is indeed getting a new, November release date. But don't worry, it's not too long of a wait.
"Dragon Age Origins will be released on November 3rd in North America and November 6th in Europe for Xbox 360 and PC. The Playstation 3 version will follow later in November," the BioWare rep said.

Dragon Age: Origins is an epic tale of violence, lust, and betrayal. Gamers will take on the role of Grey Warden who is one of the last guardians of an ancient order that has protected the land for centuries. After being betrayed in battle by a trusted general, Grey sets out to hunt down this traitor. The path will not be easy however. Deadly monsters and a slew of enemies stand in your way. Grey Warden will need to become a true leader and be willing to make sacrifices in order to rally the desperate people of this world and save it from destruction.

GAMEPLAY

In anticipation of the game, players can begin their Dragon Age: Origins experience early by joining the BioWare Social Network — a destination to share in-game screenshots, review game data and share story information. Players can also download the free* to download Character Creator where players can create and customize a player character on the PC and then upload their character data and avatar to the BioWare Social Network before Dragon Age: Origins launches. The Dragon Age: Origins Character Creator will provide players with the tools to create a character with a nearly endless amount of options.

Dragon Age : Origins Screenshot


In Dragon Age: Origins, players take the role of a Grey Warden, one of the last of an ancient order of guardians. Now, as a rising evil threatens to destroy all life, it is up to players to unite the shattered lands and slay the corrupted dragon known as the Archdemon. To restore peace, players must make ruthless decisions and be willing to sacrifice their friends and loved ones for the greater good of mankind.

For PC Gamer I also share what you need to play this Origins :

SYS. REQUIREMENTS
Windows XP Minimum Specifications
OS: Windows XP with SP3
CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
AMD X2 (or equivalent) running at 1.8Ghz or greater
RAM: 1GB or more
Video: ATI Radeon X850 128MB or greater
NVIDIA GeForce 6600 GT 128MB or greater
DVD ROM (Physical copy)
20 GB HD space

Windows Vista Minimum Specifications
OS: Windows Vista with SP1
CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
AMD X2 (or equivalent) running at 2.2GHZ or greater
RAM: 1.5 GB or more
Video: ATI Radeon X1550 256MB or greater
NVIDIA GeForce 7600 GT 256MB or greater
DVD ROM (Physical copy)
20 GB HD space

Recommended Specifications
CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
RAM: 4 GB (Vista) or 2 GB (XP)
Video: ATI 3850 512 MB or greater
NVIDIA 8800GTS 512 MB or greater
DVD ROM (Physical copy)
20 GB HD space

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New Moves in PES 2010

Pro Evolution Soccer 2010 is a nice football game. It has new tricks and secret moves that you all must known. Here these are tutorial for you, just got it and learn it on Demo before your friend bite your ass... :-)

PES 2010 Tutorial Part 1


Download... (10.9 MB)



PES 2010 Tutorial Part 2


Download... (15.5 MB)


PES 2010 Tutorial Part 3


Download... (7.3 MB)


Master it all, and I'm so sure you'll be the one...

Remember this : "Nice techniques not guarantee a winning, but teamwork is so."
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PES 2010 - New Features

The announcement of PES 2010 has caused a mini Mexican wave around the office. Konami have promised loads of new features, including a revamped Master League, reworked animation system and a new Europa League mode. And we've broken down the whole press release and looked at how each of the new features will hopefully improve our lunchtime game of choice.

GAMEPLAY

Konami says: ‘In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers.’
What it probably means: Keepers might actually save a couple of shots now, instead of palming every daisy cutter into their own nets.

GRAPHICS

Konami says: ‘… live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.’
What it probably means: You what? We were confused about this, but, after chatting to Konami, they inform us that players reactions will now change depending on their actions - i.e. they'll react angrily to fouls, losing possession or when they miscontrol the ball. Oh, and the grass will look a bit greener.

PLAYERS

Konami says: ‘Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates - i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it.’
What it probably means: Players will actually run into space on their own, without us having to crowbar them into position by using one-twos.

MASTER LEAGUE

Konami says: ‘The Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode.’
What it probably means: It'll be easier to sign players. Menus will be a different colour.
ANIMATION

Konami says: ‘More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows... while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.’
What it probably means: There’ll be a couple of new tricks, but we’ll still only use the fake shot.

STRATEGY

Konami says: ‘A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element - pass frequency, movement, the line of defence, width of play, or the position of the front line - can be altered to match those of a favoured club.’
What it probably means: We’ll be able to tinker around with the dots in the formation menu a bit more.

AI

Konami says: ‘The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders.
What it probably means: A.I. players might actually do what we tell them to, instead of scything the opposition down in the box when we clearly haven’t pressed tackle.

ATMOSPHERE

Konami says: ‘…the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.’
What it probably means: The crowd will boo when we get fouled and cheer a bit louder when we pass the ball about. And John Champion might actually talk about the game, rather than how many Lancashire hotpots Mark Lawrenson’s scoffed.

PENALTIES

Konami says: ‘An all-new system has been implemented, offering greater control, placing and accuracy.’
What it probably means: There’ll finally be a power bar for pens.

ONLINE

Konami says: ‘A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned.’
What it probably means: They’ve shifted a couple of staffers into a new team to make online not shit.

LICENSES

Konami says: ‘Konami has strengthened its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence.’
What it probably means: There’ll be a UEFA Cup mode, which we’ll never play because we’ve still got the Champions League one.


Read More . . .>>

DotA Allstars Map v6.64

Dota 6.64 Map - Dota Allstars 6.64 Map. IceFrog has recently released Dota 6.64 with a lots of heroes balancing and few item changes. Basically Dota v6.64 was focused on balancing and tweaking as IceFrog said. You can download Dota 6.64 and read changelogs of it.- We hope that Dota-Allstars v6.64 map will be balanced map. Enjoy this release.
Download Dota 6.64 Map - Dota v6.64 :
DotA-Allstars v6.64.w3x (Mirror 1)
DotA-Allstars v6.64.w3x (Mirror 2)

Dota 6.64 - Dota Allstars 6.64 - Dota-Allstars v6.64.w3x Changelogs goes here:

HEROES

Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Based strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

ITEMS

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)

Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS

Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35

Gameplay & Cosmetics

* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.

* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.

* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available


BUGS

* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone

Good job IceFrog once again for the Dota 6.64, We wish you Good Luck for your future with Valve.




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What's new in COD 6??

Based on information in virtual world, we knew that Call of Duty : Modern Warfare 2 (a.k.a Call of Duty 6) will be released on 10th November 2009. All of us must be curious what's new in this stuff. Here these are the newest things from COD 6:

  1. Vehicles will be in MW2
  2. M16 will return, using stopping power will only be OHK at head, neck, and torso (abdomen, limbs, and hands/feet will not)
  3. Ak47 and M4 will return, unknown if there are any changes
  4. M40 will return, ACOG damage boost will be fixed
  5. Scorpion, P90, M21, R700, G3, G360 will not return
  6. There are more unknown weapons that will not return
  7. New sniper rifle: SR25M (United states forces)
  8. New Assault rifle: Diemeco C8 (Canadian forces M4 equivelant)
  9. New Assault rifle: L85A2 (United Kingdom forces)
  10. Total weapons in multiplayer are said to be around 35
  11. Favourite Modern warfare 1 maps will return
  12. Helicopters, air strikes, UAV will return
  13. Red dot sightings will come in different shapes for multiplayer (circular, square, original)
  14. Snipers will have special grass camouflage (As seen in Modern warfare 1’s campaign)
  15. All perks will return from MW except eavesdrop and others will be altered
  16. All gametypes will return from MW and all will have hardcore versions
  17. New gametype: Secure (Call of duty version of capture the flag, however you capture the enemy’s Intel)
  18. New gametype unconfirmed name, similar to search and destroy, however instead of trying to plant a bomb, you try to kill a specified enemy
  19. Solider customization for each class (and each country)
  20. Sniper with silencers will NOT be in multiplayer
  21. There are NO bots in local multiplayer
  22. Similar version to Nazi Zombies, however details are unknown
  23. NO guest players online, 1 player per console
  24. Killcam save feature
  25. There is blood and gore
  26. Offline/Online Co-op
  27. Story takes place in the Middle East
  28. Role as US marines return
  29. Ken Lally voice work in campaign
  30. Release is set for sometime in November
  31. New army tags will be available to add different elements in campaign (similar to halo skulls)
  32. Campaign-only weapons

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DoTA-Allstars v6.62

Dota-Allstars v6.62 AI 0.21 Map Download. BuffMePlz has just released his first Dota 6.62 AI map. This map is still on development though, but it still a good news for people who already install Warcraft 1.24b Patch ;)

Here is what he said about the DotA-Allstars 6.62 AI 0.21 Map:

First release, updated to 6.62 and 1.24 compliant. Note that this is v0.21, and there will be bugs.

Some abilities are not working for bots yet (they learn them but don't use them), and this is expected and will be addressed in future versions.

The following game modes have been disabled for now:
-vr, -rv, -rd, -cd, -cm, -lm, -xl

The following game commands have been disabled for now:
-afk, -kickafk, -ah, -switch, -fun

Please report bugs to me.

Things that are bugs:
-Crashes with reproducible reasons
-Abilities/items not working as expected (for players or bots)

Things that are not bugs:
-Bots not using certain abilities
-Bots being too strong/weak/cheating. They do that.

Thanks to Overflow_GR for his help on this version.

Enjoy!

Click here to download
Download DotA Allstars 6.62 AI 0.21 Map Read More . . .>>

Top 10 Games for 2009

Here are top 10 games for this year. I hope this is could be help you to choose which game you'd like.

10. Bionic Commando

9. Wolfenstein

8. Splatterhouse

7. Borderlands

6. Resident Evil 5

5. Batman: Arkham Asylum

4. Infamous

3. Street Fighter: IV

2. Killzone 2

1.God of War 3


Read More . . .>>

Upcoming Game : COD Modern Warfare 2

Activision has confirmed that Modern Warfare 2 will launch worldwide on 10th November this year, and seems to have confirmed that it will no longer carry the "Call of Duty" name. The last version COD World at War has gone back to the World War II format not as same as the previous version. World at War shown up boring old weapons, like old sniper rifle. Although, it's graphic has increased and surprised the gamers but somehow they'd like Modern Warfare than World at War at all. If you haven't see the trailer yet, here it is....

COD : Modern Warfare 2

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Star Craft II Continues The Epic Saga of Three Kingdom

Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features:

  1. Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
  2. Three completely distinct races: Protoss, Terran, and Zerg
  3. New units and gameplay mechanics further distinguish each race
  4. Groundbreaking single-player campaign
  5. Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
  6. Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
  7. Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience
Synopsis

The campaign storyline of StarCraft II takes place four years after StarCraft: Brood War,[27] and features the return of a number of characters from the original series; including Zeratul, Arcturus Mengsk, Artanis, Sarah Kerrigan, and Jim Raynor. Players will also revisit original series' worlds, like Char, Mar Sara, and Braxis; as well as new worlds, such as the jungle planet Bel'Shir. It has been confirmed that the Xel'Naga, the ancient space-faring race responsible for creating the Protoss and the Zerg, play a major role in the story.

Protoss attacked Terran carelessly

At the conclusion of Brood War, Kerrigan and her Zerg forces became the dominant faction in the Koprulu Sector; having annihilated the United Earth Directorate's Expeditionary Force, defeated the Terran Dominion, and invaded the Protoss homeworld of Aiur. However, after the conclusion of Brood War, Kerrigan retreats to Char; despite having more than enough power to crush all remaining resistance in the Koprulu Sector. In the four years leading up to the events of StarCraft II, she has not been seen or heard from by any of the other characters; although her ultimate attack may come at any moment.

Arcturus Mengsk has been left to rebuild the Dominion, and is consolidating his power while fending off harassment from rival Terran groups. Valerian Mengsk, a character introduced in the novel Firstborn, will play an important role in Dominion politics, due to his position as heir apparent to the throne. Meanwhile, Jim Raynor, whose role in the events of StarCraft and Brood War has been marginalized by the media under the Dominion's control, has been reduced to mercenary status, and has been shown to be doing business with the "Moebius Foundation", a new faction which is interested in ancient Xel'Naga artifacts. Chris Metzen, Vice President of Creative Development at Blizzard, has emphasized that by the events of StarCraft II, Raynor has become jaded and embittered by the way he was used and betrayed by Arcturus Mengsk. Other new characters to the series include Tychus Findlay, first introduced in the StarCraft II teaser cinematic, a marine who will be a member of Raynor's crew, and Matt Horner, Raynor's second in command, a character originally featured in the novel Queen of Blades.

Following the fall of Aiur and the death of their matriarch Raszagal, the Protoss have retreated to the dark templar homeworld of Shakuras. There, Artanis, a former student of Tassadar, is trying to unify the Khalai Protoss and the dark templar, who have nearly separated into a tribal mindset as a result of centuries of distrust. Zeratul, tormented over the murder of his matriarch, has disappeared to search for clues to the meaning of Samir Duran's cryptic statements regarding the Protoss/Zerg hybrids in Brood War's secret mission "Dark Origin"

Minimum System Requirements:

Processor: 1.4 Ghz Processor
Memory: 512 MB RAM
Graphics card: 128 MB RAM video card capable of Hardware TnL. DX10 is not required, but will be supported by SC2 and Blizzard are considering adding DX10 specific effects.
Pixel Shader 2.0 (Officially Confirmed)

Harddisk:
Soundcard: A DirectX-compatible 16-bit sound card.
OS: Windows Wista, Windows XP or Mac OS. (Officially Confirmed)
Connection: Access to Blizzard Entertainment's online gaming service, Battle.net, requires a low-latency, active Internet connection rated at 28.8 Kbps or faster.
Multiplayer games played over a LAN require an active connection to a TCP/IP network.

Other: Mouse and Keyboard
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