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Showing posts with label XBoX 360. Show all posts
Showing posts with label XBoX 360. Show all posts

Mass Effect 2 - Review


Latest Action RPG from BioWare, Mass Effect 2, began to come on the market. This game was greeted with a roar in the various reviews.

Gamers around the world can finally continue the adventures of Commander Shephard after Electronic Arts (EA) officially launched the Mass Effect 2. The game for Xbox 360 and PC is a Action - Role Playing Game (RPG) type with the advanced shooting elements.


kill that android!!!


Value achieved by this game is perfect or nearly perfect. Official Xbox Magazine UK edition, Total PC Gaming, Eurogamer to The Guardian give full value for this game. While Metacritic, the site that make up the average value of reviews from various sources, puts this game at number 96 (of 100).

Mass Effect 2 Trailer



Mass Effect 2 is the second part of the trilogy of Mass Effect. Space Adventures has become one of the model for the gaming industry in developing a strong RPG with shooting action scenes.
Purchasers of this game, the original version of course, will have additional content (Downloadable Content / DLC) for free. Free content available on launch day will feature additional missions in Normandy crash site. Other content is also promised BioWare will be coming soon. Including a new character named Zaeed which was originally appeared on launch day but will be delayed a few days.

Electronic Arts
BioWare
Genre : Action Role-Playing
Release : Jan 26, 2010
ESRB : Mature
Platform : XBox 360, PC

PC MINIMUM System Requirements
* OS : Windows XP SP3 / Windows Vista SP1 / Windows 7
* Processor : 1.8GHz Intel Core 2 Duo or equivalent AMD CPU
* Memory : 1 GB RAM for Windows XP / 2 GB RAM for Windows Vista and Windows 7
* Hard Drive : 15 GB
* DVD ROM : 1x Speed
* Sound Card : DirectX 9.0c compatible
* Direct X : DirectX 9.0c August 2008 (included)
* Input : Keyboard / Mouse
* Video Card : 256 MB (with Pixel Shader 3.0 support).

Supported Chipsets: NVIDIA GeForce 6800 or greater; ATI Radeon X1600 Pro or greater. Please note that NVIDIA GeForce 7300, 8100, 8200, 8300, 8400, and 9300; ATI Radeon HD3200, and HD4350 are below minimum system requirements. Updates to your video and sound card drivers may be required. Intel and S3 video cards are not officially supported in Mass Effect 2.

PC RECOMMENDED System Requirements
* OS : Windows XP SP3 / Windows Vista SP1 / Windows 7
* Processor : 2.6+ GHz Cure 2 Duo Intel or equivalent AMD CPU
* Memory : 2 GB RAMVideo Card = ATI Radeon HD 2900 XT, NVIDIA GeForce 8800 GT, or better recommended
* 100% DirectX compatible sound card and drivers
* DirectX August 2008

NOTES: For the best results, make sure you have the latest drivers for your video and audio cards. Laptop or mobile versions of the above supported video cards have not had extensive testing and may have driver or other performance issues. As such, they are not officially supported in Mass Effect 2. Intel and S3 video cards are not officially supported in Mass Effect 2.
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10 New Games in 2010

This year would become the best year for Games Holic, especially for them that like FPS games so much. This is The 10 FPS Games that must be surprised you in this 2010. So, check this out...

1. Battlefield: Bad Company 2
(PC, PS3, Xbox 360. March 2, 2010)


Bad Company is the first FPS Game that show you a destroyable environment for Multiplayer Shooter. If you wanna cover yourself behind the wall, it's not safe enough anymore b'cause this wall could be destroyed by a grenade. In Bad Company 2, don't ever...ever...think to hide inside the building, It'll has the same result when you hide behind the wall.

2. Crysis 2
(PC, PS3, Xbox 360. Fall 2010)

Though Crysis 2 was too late for 2 years, It's still look "beautiful" and can be fatal your system, even powerful syste,. Crysis 2 will certainly reach that level and will be made by using the new CryEngine 3, which including supporting DX 11.


3. BioShock 2
(PC, PS3, Xbox 360. February 9, 2010)

Taking 10 years after the previous Bioshock, Bioshock 2 will provide many new features from the previous. One of them, if you can control the Big Daddy and will be able to walk out of the underwater city, Rapture. In addition, there are also multiplayer.

4. Deus Ex 3
(PC, PS3, Xbox 360. Q4 2010)

Deus Ex Series pure cultic concept of cyberpunk game. And while Deus Ex 3 will take the time line 2027 - 25 years before Deus Ex - it would still keep the culture alive and awake cyberpunk. So far, Eidos has not released any details about this game but the image concept.

5. MAG
(PS3. January 25, 2010)

MAG will be one of the most anticipated game by PS3 owners and especially those who like violence. MAG is the first game to feature 256 players playing simultaneously, in which only 64 for the PC version. This game will provide a detailed status, awards, team-based system and much more.

6. Rage
(PC, PS3, Xbox 360 & OS X. Q4, 2010)

The first original game from Id Software for more than a decade and the first using the Tech 5 game engine. Rage will take the concept of the world after the destruction by nuclear and will combine the two types of games, between the FPS and racing games.

7. Halo Reach
(Xbox 360. Q4 2010)

Have been discussed at E3 2009 - Halo Reach would have continued on from the Master Chief and Halo is the last game to be developed by Bungie.

8. Alien Vs. Predator
(PC, PS3, Xbox 360. Q1 2010)

The team from the first AVP creator has remaked this franchise and will probably produce something more. Three types of races will be still used, where we can choose one of them ,the marines, Aliens or Predators. This game is made with the new engine, that supports DX 11.

9. Postal 3
(PC, Xbox 360, PS3. Q2 2010)

Postal series were labeled as one of the most controversial games ever that has been created and banned in several countries. Postal 3 will has fate as same as the previous series. They're show typical GTA game that cruel and full of violence.

10. Red Steel 2
(Wii, February 16, 2010)

For Wii owners do not hope so much in 2010 when talking about FPS Games, but Red Steel 2. The first Red Steel has a glimpse of a very disappointing, but for this sequel series, it's improved so much and the developers hope that the results can exceed the prescribed.
Read More . . .>>

Top 10 Games of The Month (November 2009 )

November may be a cold month, but the new releases on the PC, Xbox, PS3 and Wii are looking scorching hot and are sure to keep you warm this winter. Get out your Christmas wish lists and get ready to pencil down any of these exciting new games that are heading for the shelves this November. Of course, you don’t have to wait till Christmas to get your hands on them and most of us certainly wont!

1. Dragon Age: Origins
Platform: Xbox 360 and PC (PS3 release expected November 10th)
Release Date: 3rd November
Bioware has returned to its roots with this stunning RPG that goes back to basics. As the spiritual successor to BioWare’s Baldur’s Gate™, Dragon Age: Origins is set to become the must-have for all lovers of fantasy RPGs.










2. Silent Hill: Shattered Memories
Platform: Wii
Release Date: 3rd November
Just when you thought it was safe to get out from under the covers, Silent Hill is back and this time it’s a remake of one of the most popular Silent Hill games of all time. If you’ve missed Harry Mason (and admittedly, most of us aren’t sure if we do or don’t) then you are in for a treat as he and his daughter Cheryl once again find themselves trapped in the dark and strange town of Silent Hill. Although admittedly a remake, Silent Hill: Shattered Memories uses the features of the Wii to add to its gameplay, using the Wii Remote as a torch and as a mobile phone, as well as solving more complex puzzles.


3. Band Hero (Xbox 360)
Platform: Xbox 360
Release Date: 3rd November
If you love your big pop hits, then you will love Band Hero. Designed with the family in mind, the music collection featured on Band Hero is more top 40 than Metallica and you and your family can all play together on the bass, drums, guitar and microphone.











4. Star Wars: The Force Unleashed — Ultimate Sith Edition
Platform: PC
Release Date: 3rd November
Lovers of the Star Wars saga will be chomping at the bit to get to this edition of The Force Unleashed, created under direction from George Lucas himself. The Ultimate Sith Edition offers three new levels to explore, loads of new characters and extra costumes. Players may even get to rub shoulders with Luke Skywalker himself…









5.Call of Duty: Modern Warfare 2
Platform: Xbox 360, PS3 and PC
Release Date: 10th November
It’s a game that needs no introduction. We all must be known Modern Warfare 2 is the long awaited sequel to Call of Duty 4: Modern Warfare - the best selling shooter of all time. It'll give you more shooting experiences than before.











6. Harvest Moon: Animal Parade
Platform: Wii
Release Date: 10th November
Both kids and adults alike rush out and buy the Harvest Moon games and Animal Parade is sure to be an excellent edition to the Harvest Moon range. In this edition, the divine tree which stands in the middle of the Harvest Goddess’ pond is weakening, with animals leaving the land and the 5 mystical bells losing their powers. Only the Harvest King can bring the tree back to life and revive the earth again - and it’s up to you to find him.









7. Assassin’s Creed II
Platform: PS3 & Xbox 360
Release Date: 17th November
Although the original Assassin’s Creed had a rather mixed reception from critics, Assassin’s Creed II is set to be a resounding success - building on all that players loved in the original and removing those nagging annoyances to make a game that should surprise and challenge.










8. Tony Hawk: Ride
Platform: Xbox 360
Release Date: 17th November
Have you ever wanted to experience that arcade skateboard feeling in the comfort of your own home? Tony Hawk: Ride comes with a wireless skateboard controller and uses a combination of accelerometers and motion sensors to allow players to physically control all the action on the screen, with special movements and gestures creating stunning moves and tricks in-game. There is no button-mashing on complex controllers here and anyone with any skill level can jump on and give it a go.







9. The Sims 3: World Adventures
Platform: PC and Mac
Release Date: 17th November
Whether you love them or hate them, the Sims are back in The Sims 3 and the World Adventures expansion pack is set to give all Sims a treat with new journeys to real-world inspired locations. From China to Egypt, buzzing city breaks to a bit of culture, there is something for every Sim.










10. Winter Sports 2010
Platform: PS3
Release Date: 29th November
The classic Winter Sports franchise is back for 2010, transporting players to compete in the Olympic Winter Games. There are 8 disciplines available, based on the most popular of winter sports, which include skating, ski, biathlon and the snowboard cross.
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Need for Speed : Shift - Review

We all known that Need for Speed:Shift has been released at September 15, 2009. For years Need for Speed has given unbelievable driving experience. Now on, EA Games back with its latest NFS, Need for Speed:Shift. It'll give you more than driving experience.

Need for Speed series was one of the highlight racing series of its time. With its street racing and cop chases, it took us to another world. However, it was only a matter of time before the series began to fall back in the pack with the appearance of Forza, and Gran Turismo and even Project Gotham. With a new developer and a new concept, Need for Speed Shift is turning for a more professional look, does it still have the arcady feel that we’ve known from the series?

Gameplay
The fast and furious night time style racing that we’ve known from the series is gone. In its place we are given a more professional and traditional style racing game taking on real physics, true handling and a different kind of simulation racing. You’ll be strapped into g-force inducing cars that will test your strength and handiness in a blast of unimaginable speed. While you’ll be able to change views, the cockpit view is the trademark of the game and the one we will be discussing here. There is an incredible attention to detail in environments, tracks and cars all at high resolution textures with incredible damage physics and night and day time rotations. It’s surprising that the game is actually able to keep up at its 60fps ratio.

To start, the presentation is slick and can be easily navigated. The large white text that populates the games menu makes sure you don’t get lost. There are options for launching Career mode or Online depending if you’re on Xbox Live or PSN. There are also instructional videos that will help guide you to making the best of your Shift experience. In the game you are given your Driver Profile. Here is where all of the stat tracking takes place. This also details your particular driving style, whether you are aggressive or passive for lack of a better word. In the end, the game itself already has a sense of your style to begin with and gives you the best difficulty and settings it believes will benefit your racing. It can all be adjusted, so if you think it needs changing you can go in later and fix it yourself. This means that Career mode is tailored to each individual person for their own unique Shift experience.




Moving onward, even though there is a great selection of cars, over 65+ to be exact, its how you go about getting those cars that may confuse some. First, you have to unlock after playing certain races and reaching designated levels. Outside of that you have to make sure you have enough in-game cash to support the purchase. What I found interesting was that EA will also charge real cash if you want to buy the cars immediately. Afterwards you can customize the car to your hearts desire and even add some nitro for those into the street racing. There isn’t a great selection for graphics and other logos you may want on the car unfortunately. There is even an option for a “work conversion” which also maxes out the performance of the car and gives you the best racing vehicle you can own.

Now, taking a look at the trademark of the game; the cockpit view. You’ll be strapped into the driver’s seat and literally facing the intensity of what real drivers face on the track. The dashboard is extremely detailed and has everything down to the odometers in front of you. During the race, you’ll hear the driver gasping as a crash flies in front of him and get momentary blurred vision when you suffer in a crash. This driver POV makes the game that much more realistic in every sense of the word. It’s a wonder why anyone would bother going into third-person view. Need for Speed Shift offers a fair challenge throughout your career so you will be tested. There are modes like drifting, time attacks, endurance races and obviously the standard races. All of these will gain you experience and be able to compete among the best in the Need for Speed World Tour.



There are over 50 tracks in the game including visits to professional stadium tracks, and even fictional tracks in London and Tokyo. There are plenty of online races to be had with you and up too 7 others. As a reminder, if you cut corners during races you will be penalized online and off. Your driver profile also carries over online, so you won’t have to worry about losing anything you accomplish in Career mode. There is a fun mode called “Driver Battles”, which pits two drivers against each other in pre-determined cars and tracks in 2 out of 3 rounds. Winners move up to face more difficult opponents and losers are kicked back down the ranks.

Need for Speed: Shift Gameplay



Car handling in Need for Speed: Shift is simple but accessible, there isn’t too much of a learning curve until you hit the later tiers. The difficulty settings help manage the learning curve and give you assistance throughout each tier. For example, easy difficulties help you out on tight turns…being a little loose on brakes. Harder difficulties are challenging and the other drivers will certainly give you a ride for that top podium spot. Don’t be discouraged, a little practice makes perfect after all. When you’re behind the wheel, each car has its own unique handling ability. So, you’ll have to make sure you are versatile enough to compete. For instance, the Audi is quick and fast and can easily spin out if you’re not careful. Need for Speed Shift completely nails the sense of speed as you’re flying through the track and start to feel the heat. The AI in the game is thankfully handled well. All drivers adapt to your instincts and habits, so be careful when you reach the later tiers of your career.

Graphics

While it may not be up to the likes of Forza or Gran Turismo, it’s pretty damn close. The cockpit is the center piece of our attention and again is detailed to excellence. There is everything down to individual meters on the car that even show metric readings. The dashboard does reflect on the windshield and when you crash your vision gets blurred and your driver struggles to regain composure. While everything else is in place, it is odd that there is no handbrake animation once you reach the tight turns at each track and all you are relying is your ABS brakes. There are unfortunately lengthy load times as well as a glitched replay mode. The damage mode isn’t detailed much, though it’s the thought that counts.

Sound
On the road, you’ll be hearing the bustling of the car you’re driving. You’ll hear the engine roaring to life as you speed out of the starting gate. Need for Speed: Shift also carries with it a soundtrack that you would expect from the series. Hip hop and rock fill in the background as you browse throughout the game. You’ll also have and partner with you throughout you’re career guiding you through radio transmission. The game makes you feel like you’re in the NASCAR races getting coached as you figure out how to pass other drivers on the fly.

Plasma Factor
Need for Speed Shift has all the pieces to the puzzle and adds in something extra. The game is fun and manages to keep you’re attention for as long as you are willing to lend it. For casual players, it may not exactly be the kind of game you’re looking for to pass the time. For hardcore racing fans, however, it’s a plus when you are in the middle of the action in that cockpit in full control of your car. It’s one of those games that remind you of Codemaster’s, Race Driver: GRID. Need for Speed: Shift is a game that will no doubt go under the radar sooner rather then later.

Conclusion
With the disappearance of street style racing and night time fun, Need for Speed Shift still represents a good entry in the series. Purists of the series might take the new turn a little harder then others. Despite that, Shift is one game that if supported could easily stand against Gran Turismo and Forza Motorsport.

System Requirements (if you play it in PC)
Minimum
OS :Windows XP Service Pack 3
CPU :Intel Pentium 4 (or equivalent) CPU running at 3,2GHz or higher (3.4GHz for Windows Vista)
Memory :1GB RAM (Vista 2GB)
HD Space :10 GB of free space
Graphics Hardware :256 MB RAM with Pixel Shader 3 (PCI-Ex)

Recomended
OS :Vista Service Pack 1
CPU :Intel Core 2 Duo 2,5GHz or AMD 64 X2 2,0 GHz
Memory :2GB RAM (Vista 3GB)
HD Space :10 GB of free space
Graphics Hardware :512 MB RAM with Pixel Shader 3 (PCI-Ex)

Other
Sound Hardware :DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
DVD Drive :8X or faster DVD Drive
Online Play :Network card with broadband connectivity


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Upcoming Game : Dragon Age - Origins

BioWare has confirmed with IGN Dragon Age: Origins is indeed getting a new, November release date. But don't worry, it's not too long of a wait.
"Dragon Age Origins will be released on November 3rd in North America and November 6th in Europe for Xbox 360 and PC. The Playstation 3 version will follow later in November," the BioWare rep said.

Dragon Age: Origins is an epic tale of violence, lust, and betrayal. Gamers will take on the role of Grey Warden who is one of the last guardians of an ancient order that has protected the land for centuries. After being betrayed in battle by a trusted general, Grey sets out to hunt down this traitor. The path will not be easy however. Deadly monsters and a slew of enemies stand in your way. Grey Warden will need to become a true leader and be willing to make sacrifices in order to rally the desperate people of this world and save it from destruction.

GAMEPLAY

In anticipation of the game, players can begin their Dragon Age: Origins experience early by joining the BioWare Social Network — a destination to share in-game screenshots, review game data and share story information. Players can also download the free* to download Character Creator where players can create and customize a player character on the PC and then upload their character data and avatar to the BioWare Social Network before Dragon Age: Origins launches. The Dragon Age: Origins Character Creator will provide players with the tools to create a character with a nearly endless amount of options.

Dragon Age : Origins Screenshot


In Dragon Age: Origins, players take the role of a Grey Warden, one of the last of an ancient order of guardians. Now, as a rising evil threatens to destroy all life, it is up to players to unite the shattered lands and slay the corrupted dragon known as the Archdemon. To restore peace, players must make ruthless decisions and be willing to sacrifice their friends and loved ones for the greater good of mankind.

For PC Gamer I also share what you need to play this Origins :

SYS. REQUIREMENTS
Windows XP Minimum Specifications
OS: Windows XP with SP3
CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
AMD X2 (or equivalent) running at 1.8Ghz or greater
RAM: 1GB or more
Video: ATI Radeon X850 128MB or greater
NVIDIA GeForce 6600 GT 128MB or greater
DVD ROM (Physical copy)
20 GB HD space

Windows Vista Minimum Specifications
OS: Windows Vista with SP1
CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
AMD X2 (or equivalent) running at 2.2GHZ or greater
RAM: 1.5 GB or more
Video: ATI Radeon X1550 256MB or greater
NVIDIA GeForce 7600 GT 256MB or greater
DVD ROM (Physical copy)
20 GB HD space

Recommended Specifications
CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
RAM: 4 GB (Vista) or 2 GB (XP)
Video: ATI 3850 512 MB or greater
NVIDIA 8800GTS 512 MB or greater
DVD ROM (Physical copy)
20 GB HD space

Read More . . .>>

New Moves in PES 2010

Pro Evolution Soccer 2010 is a nice football game. It has new tricks and secret moves that you all must known. Here these are tutorial for you, just got it and learn it on Demo before your friend bite your ass... :-)

PES 2010 Tutorial Part 1


Download... (10.9 MB)



PES 2010 Tutorial Part 2


Download... (15.5 MB)


PES 2010 Tutorial Part 3


Download... (7.3 MB)


Master it all, and I'm so sure you'll be the one...

Remember this : "Nice techniques not guarantee a winning, but teamwork is so."
Read More . . .>>

More Tricks in PES 2009

Are you still can’t beat u’r friends in PES 2009? Or you just a beginner that always lose when you play with them? Here you can learn more tricks in PES 2009, not only ordinary tricks but also individual tricks, like Ronaldinho’s Trick and dirty trick (diving trick :p).

Full Fake Turn : do a round circle on u’r dpad, put u’r finger on Down+Left and then do circle so like Down+Left+Up+Right+Down, but don’t too quick or you will do Marseille Roullete (360 degree dpad).

Fake Turn 2 : Stand in any position and press for example Back -> Forward, Back -> Forward+Down.

Backheel Lil Uplift : Get in position for a backheel, press ‘Shot’ button and then press R1+R2. With this u’ll tricky u’r opponent’s Goal Keeper.

Little Pass Forward : When you got the ball, stand (don’t run) and press R1+R2 together to do a little pass.

Fake Move : When you got the ball, stand (don’t run) and press 2x Up or 2x Down.

Double Fake Move : As same as Fake Move, but you press Up -> Down or Down -> Up.

Fake Feint : Press Down+Left -> Right when you in stand position (not run position).

Fake Feint 2 : It similarly with Fake Feint, but you press Lef+Down -> Right.

Fake Feint 3 : As same as Fake Feint, but to do this trick you have to press Down+Left -> Down -> Right

V-Feint : Press 2x Back -> Forward.

Fake Shot : Press ‘Shot’ button -> ‘Normal Pass’ button + Right.

Fake Shot 2 : Press ‘Shot’ button -> ‘Normal Pass’ button + Right + Down.

Fake Shot 3 : Press ‘Shot’ button -> ‘Normal Pass’ button + Down.

Fake Shot 4 : Press ‘Shot’ button twice -> ‘Normal Pass’ button.

Shot Cancel : When you press ‘Shot’ button , press R1 + R2 together.

Trick 2 : Let go of Dpad and Hold R1+L1, while holding it you can press R2 or L2.

Diving Trick : When you run (holding R1) press L1+L2 together. Try this when far enough from the referee or you’ll get yellow card.

Simple Trick : Just tap R2 or L1, after taping R2 you can press R1 for run.

For more clear explanation, please watch the video.


PES 2009 More Tricks

Download Video...(17,4 MB)


(Note: Some tricks can’t use in ordinary player, try those are in best player)

I know dribble tricks are not guarantee a winning. So, I also give you secret of Free kick too.

Close Range (16-19 m): In this range you should take a player with much shot power. Aim for the corner the golie is in. Fill up the Shot Bar a bit more than a quarter of the whole bar. Press ‘Shot’ button, hold ‘Up’ and ‘Deadly Pass’ button together.

Mid Range : Aim for a corner, press ‘Shot” button (half of the whole bar), hold ‘Down’ and ‘Normal Pass’ button (this will cause dip).

Flat Free kick : This is a tricky free kick and try it in close range. Press ‘Long Pass’ button (quarter of the whole bar) and hold ‘Down’ together. This will cause a flat kick.

PES 2009 Free Kick Tutorial


Download Video...(8,2 MB)
Read More . . .>>

Final Fantasy XIII

Final Fantasy XIII is coming to Xbox 360. Square-Enix is trying to reach as broad of an audience as possible for its next epic role-playing game, which means bringing it to a Microsoft system in North America and Europe. Final Fantasy XIII producer Yoshinori Kitase and Square-Enix corporate executive Shinji Hashimoto were in town for the announcement and IGN got the chance to sit down for a small question and answer session to go into a bit more detail than what was revealed in yesterday's larger press conference. The game is still a work in progress and so details remain slim, but we were able to wrestle a few details out of the tight-lipped developers.

The first question on the floor was one to clarify how, if at all, the Xbox 360 release would affect the PS3 version. The short answer is that it won't. Final Fantasy XIII is being developed first for the PS3 in Japan, a region that won't see an Xbox 360 release. The Xbox 360 iteration is a port of the PS3 build, but Square was quick to point out that you can't say this will cause a delay of the PS3 release in America. Separate teams are working on the two versions and both are moving along on schedule. There shouldn't be a delay in any releases.

Hello there.
Previous Final Fantasy games have taken at least six months to bring them from Japan to North America, and then another six months to reach Europe. The team plans on cutting this time down considerably for Final Fantasy XIII. Because of this shorter time, there are no plans for additional content over what the Japanese original has.

Let's get it done!!!

There also are no plans to have the games be different on Xbox 360 and PS3. Nothing has been decided for sure yet, but the team is looking at ways to compress the audio and pre-rendered cutscenes that take up a lot of data without affecting the quality when bringing the game from a blu-ray format to the DVDs that Xbox 360 reads.

Several screenshots have been released at this E3 and Square has been showing a trailer behind closed doors and at press conferences to attendees. We asked for details on these characters, but Square is not ready to talk about them just yet. The only one they would go into any detail on is the girl featured prominently in the video. She's called Lightning, though that isn't her real name. The trailer often shows her alone, which was done to portray one of the major themes in the game. The game doesn't begin with a large group of people fighting together. "There's almost sort of a rejection at the beginning," says Kitase. Lightning refuses to fight alongside others at first and, "then the relationship builds from there. The trailer was crafted to portray that theme and get that message across."

Bring it on....


The trailer also showed some key words, such as cocoon and pulse. The Final Fantasy XIII series, including Versus, is based on the Fabula Nova Crystalis mythology. Pulse is a keyword that arises from the crystal mythology. Just as bridges or streets could be named after myths, Pulse is the name of a certain region in Final Fantasy XIII.

You can have the wallet, just don't shoot.
As far as the battle system goes, details are still slim. The system is called "ATB" and is said to be an enhanced version of FFXII. FFX, for those that aren't in the know, did not display the enemies on the battlefield and then teleported the player to a separate screen for the randomly occurring fights. FFXII, meanwhile, had a battle system closer to what you find in a standard MMO where the enemies can be seen in and then engaged on the same screen. Kitase says he "took the best of X and XII and created something entirely new and evolved it... there will be monsters on the field but it's a little bit different from the MMO style that XII had."

The director of the game, Toriyama, really likes to focus on story and motion. The director of the battle system, meanwhile, likes to focus on the battles and making that exciting. Kitase says that those two elements will be very well blended. "There is possibly going to be certain moments of the game where the story is very played up and players will be going in a linear direction, but then battles will also kick in at a certain point. [They're] aiming for a good balance there."

Kitase spoke briefly about the audio direction Final Fantasy XIII is taking. The team is in the midst of casting voice actors for the Japanese version right now, so there are no key names that could be given. "In the Final Fantasy series, we're always looked to find voices that match the appearance and personality of the characters best. So in that sense, we're looking for someone that is right for the image of the character and has talent in voice acting." In terms of the music, the team will start working on putting together the soundtrack after the cutscenes are finished and polished to match them properly. This hasn't happened yet, but they do have an idea on what direction the music should take. For this game, the team would like to incorporate more voices and choral work.

Kitase spoke about carrying the Final Fantasy torch and commented on how this game will be unique, yet familiar. "In the grand scheme of things, Final Fantasy XIII is probably very different and new from anything you've seen in the series before. But, everybody on the team has played XII and the previous titles and there is an unseen connection there among the series." He then went on to tell a story about a conversation with Hironobu Sakaguchi, creator of the Final Fantasy series. In it he asked Sakaguchi about what makes a Final Fantasy game a Final Fantasy game. Jokingly, Sakaguchi told him that as long as you have white text on a blue background, you should be fine. Final Fantasy XIII doesn't have that, but Kitase says it's still a continuation.
Read More . . .>>

Be A Master in PES 2009

Pro Evolution Soccer 2009 has been released.
PES 2009 offered some new features : like team license from Liverpool and Manchester United, and even more underdogs team, player’s movement more realistic, texture of player strip more realistic too, become legend mode (very interesting, try this) and more features in master league.

But I won’t share about the features this time. If u like to do some dribble trick in PES (or Winning Eleven), you will find that it’s not like the previous version. So, I won’t share about ordinary dribble trick.

These trick explained with condition your player move from left to right (facing the right) and make you mastered this game (I hope so) :

Cross over : while running press L1 twice

Cross over 2 : while running press L2 twice

Tricky feint 1 : hold R2 + press up (or down) twice

Tricky feint 2 : hold R2 + press up then down (do it quickly) or hold R2 + press down then up (do it quickly).

Lift the ball : hold R2 + press left then right (do it quickly). Your player will lift the ball, you can use it to pass defensive player or avoid tackling.

Drag-back : hold R2 + press back button twice (hold R2 + press left button twice )

Drag-back and go : hold R2 + press back button twice (hold R2 + press left button twice ) then press (up+right) or (down+right)

Flip-flap : it’s more difficult to explain, but i’ll try my best. While running (don’t press R1) press up+right then down+right or you can press down+right then up+right, depending on defensive player position. You must do it quickly.

360 degree turn over : it’s my favorite trick because so many players said that this trick has been removed. It’s wrong. To do this, just rotate your left analog 360 degree, clockwise or reverse clockwise.


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Prince of Persia 2008

In many modern games, you rain death upon your enemies; how refreshing, then, that your main task in Prince of Persia is to breathe life into a darkening world. That doesn't mean that the forces of evil aren't on your tail in this open-world platformer, but the most indelible moments of this enchanting journey are uplifting, rather than destructive. Similarly, the latest iteration in this long-running franchise is a rejuvenation for the series, and it's an ambitious one, offering up a new titular prince and casting certain game traditions aside in favor of player immersion. And for the most part it succeeds, eliminating illusion-breaking mechanics like game-over screens and long loading times in the process. This re-imagining comes with a few caveats, however, and if you're a longtime series fan, you'll quickly discover--and possibly resent--that Prince of Persia is, far and away, the easiest game in the series. But if you can clear your mind and let the game's magic wash over you, its easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws.

In some ways, Prince of Persia represents a return to Sands of Time's storybook vibe, which had been somewhat lost in that game's two sequels. Yet our new hero isn't exactly Prince Charming, but rather a wisecracking nomad interested only in his donkey (named Farah, in one of several nods to previous games) and the riches she apparently carries. His royal status is referenced but never fully explored, though his companion Elika is clearly a princess, and as the game progresses, you'll become much more invested in her past than the prince's. Together, they seek to imprison the evil god Ahriman, who has been inexplicably set free by Elika's own father. To do so, they must restore a series of fertile grounds to their former fecund glory, thereby banishing the inky black corruption that has enveloped the land. Storytelling isn't the game's strong suit, and the dismissive, often unlikeable prince is hardly beguiling, a poor fit for the captivating journey ahead. Thankfully, Elika exudes enough charm for the both of them, and the relationship they slowly forge lends plenty of emotional impact to the game's final moments.

This relationship enriches the very core of the experience, given that Elika is not your standard game sidekick. She isn't just a helpless companion, but an important part of a number of gameplay mechanics. As the prince, you will pull off moves familiar to franchise fans: jumping, climbing, scaling, and wallrunning among them. There are also a few new acrobatics to play with, such as the aptly named roofrun, where the prince scuttles along the roof in a vaguely simian manner. But if the moves are familiar, Elika's presence enriches and enhances them. She will jump on your back as you scale across vines, reach for your helping hand as you climb, and perform an elegant pas de deux with you when you need to pass her on a narrow beam. In some ways, this relationship recalls that of Ico and Yorda in 2001's ICO.

While in ICO Yorda was totally dependent on her companion, here Elika is far more helpful to the prince than he is to her. She is, in fact, your constant savior, because she will not, and cannot, allow you to die. Should you fall, Elika will grab you by the wrist and whisk you to safety--meaning the last checkpoint. There is a checkpoint at almost every platform, so aside from possibly having to repeat a few seconds of gameplay, there is absolutely no penalty for plummeting to your doom. You will never see the words "game over," and you won't need to save and reload before difficult sequences. Nor will you need to ever puzzle over how to make it from point A to point B: Elika can fire off a magical homing orb that will show you the precise way of getting to your destination. Combined with simple platforming controls that require a minimum of button presses, these facets make Prince of Persia one of the easiest games you'll play all year.


some moments are very magical

his ease of use makes each individual action seem relatively meaningless as you string moves together. For many, this will translate to a diminished feeling of reward; aside from a few exceptions, there is no sequence that feels remotely challenging, certainly not for players familiar with the old-school difficulties wrought by the early games in the series. Yet while the unique satisfaction of overcoming hurdles is missing, it is tempered by other kinds of rewards. The platforming is fluid, and seamlessly chaining a number of moves together is simple but visually appealing, making for some silky-smooth motion that you'll get a kick out of. Additionally, as you progress through the game and explore some of the more intricate environments, you'll find some truly impressive level design. Each area flows organically into the next, and while the overall design feels a bit more synthetic than it did in Assassin's Creed, platform placement and other architectural features don't feel overtly artificial.

The stupendous level design becomes more apparent when you begin to unlock Elika's various powers--though calling them powers is a bit of a stretch. As you unlock new explorable areas by collecting glowing orbs called light seeds, you will be able to utilize the various colored plates that dot walls and ceilings. There are four types of plates, and each kind initiates a high-flying feat. Red and blue plates are functionally the same (though visually unique), propelling you automatically toward the next plate or platform. Green plates turn you into a sort of Persian Spider-Man, causing you to quickly scale up walls and ceilings while avoiding obstacles. Finally, yellow plates initiate on-rails flight sequences that give you limited room to maneuver around obstructions, sort of like a 3D version of Nights Into Dreams, the Saturn platformer. Many of the sequences combining plate jumps and standard platforming are exhilarating, and the manner in which some of them utilize all three dimensions make the level design all the more impressive. And amazingly, the camera is rarely a liability, which is quite an achievement. Unfortunately, the flying initiated by leaping from yellow plates is a clear weakness. The constant camera movement and overwhelming visual effect used here make for a few annoying sections, and it is never clear whether you need to go left or right, up or down to avoid certain objects. Given that most of the plate-initiated bits are terrific fun, it's a shame these particular flights of fancy were so poorly crafted.

There is some combat, and while it's hardly Prince of Persia's focus, it looks mightily spectacular. You fight only a single enemy at a time, including the four main bosses, which you'll take on multiple times. Battles are on the simple side: you have four main attacks--sword, gauntlet, Elika's magic, and acrobatic vault--that you can string into various combos. Enemies can change states, making certain attacks ineffective, and there are some other occasional twists. Yet like the platforming, it is on the easy side; even if Elika is bound by corrupted tentacles or rendered unconscious, she's always there to pluck you from death's cold embrace should you miss an important quick-time button event (of which there are many). But battles are still uniquely satisfying and look fantastic. The prince throws Elika into the air with ease, stringing throws, slices, and magic attacks together as the camera zooms in and out to showcase the slashes and backflips. The stringent enemy-focused camera and odd scuttling motions of the prince feel confining but work just fine in most of these battles, though they're a bit less successful during certain boss fights that require some environmental manipulation.


with Elika along the ride, two is better than one

Combat's not the only thing that looks spectacular. Prince of Persia is beautiful to look at, thanks to vibrant cel-shading and some sumptuous environments. Tendrils of corruption reach toward you as you navigate the cold, colorless caverns of infertile regions. The contrast between these areas and the beautifully lit vistas and thriving vegetation of healed locales is palpable, and the transformation of a fertile ground from darkness to light may remind you of similarly impressive moments in Okami. There are a few rough spots here and there, in the way of glitched animations and tiny frame rate stutters, but they barely detract from the lovely visual design. While there are some minor differences, all three versions look great and well represent the capabilities of their respective platforms. And all three feature the same lovely ambient music, which sounds more Persian than the very American-sounding prince.

Most will be able to finish Prince of Persia in around a dozen hours, though if you want to collect every scattered light seed and avoid quick travel (you can teleport from one healed ground to another instantly), you could add a few more hours to the total. But while a few unlockable skins may not seem like enough reason to return, this game is so enjoyable and delightful that you may want to return to it as you would return to a favorite fantasy novel or film. While its lack of challenge may lull fans, its ease of use will delight newcomers and draw in anyone who appreciates a touch of magic.


What are make this stuff attractive?
  1. Intricate level design
  2. Beautiful art direction
  3. Platforming is entertaining and looks great
  4. Cinematic combat moves are cool to pull off and impressive to watch
  5. Elika's presence leads to unique gameplay mechanics
Bored....bored....bored...
  1. Really, really easy
  2. The new prince isn't a good leading man
  3. Some combat and platforming annoyances

Prince of Persia (2008) Minimum System Requirements:

Supported OS: Windows XP/Windows Vista
Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 1 GB Windows XP/2 GB Windows Vista
Video Card: 256 MB DirectX 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*
Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 8 GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Supported Video Cards at Time of Release:
ATI® RADEON® X1600*/1650*-1950/HD 2000/3000 series
NVIDIA GeForce® 6800*/7/8/9 series

By Kevin VanOrd, GameSpot
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