FAVOURITE

Need for Speed : Shift - Review

We all known that Need for Speed:Shift has been released at September 15, 2009. For years Need for Speed has given unbelievable driving experience. Now on, EA Games back with its latest NFS, Need for Speed:Shift. It'll give you more than driving experience.

Need for Speed series was one of the highlight racing series of its time. With its street racing and cop chases, it took us to another world. However, it was only a matter of time before the series began to fall back in the pack with the appearance of Forza, and Gran Turismo and even Project Gotham. With a new developer and a new concept, Need for Speed Shift is turning for a more professional look, does it still have the arcady feel that we’ve known from the series?

Gameplay
The fast and furious night time style racing that we’ve known from the series is gone. In its place we are given a more professional and traditional style racing game taking on real physics, true handling and a different kind of simulation racing. You’ll be strapped into g-force inducing cars that will test your strength and handiness in a blast of unimaginable speed. While you’ll be able to change views, the cockpit view is the trademark of the game and the one we will be discussing here. There is an incredible attention to detail in environments, tracks and cars all at high resolution textures with incredible damage physics and night and day time rotations. It’s surprising that the game is actually able to keep up at its 60fps ratio.

To start, the presentation is slick and can be easily navigated. The large white text that populates the games menu makes sure you don’t get lost. There are options for launching Career mode or Online depending if you’re on Xbox Live or PSN. There are also instructional videos that will help guide you to making the best of your Shift experience. In the game you are given your Driver Profile. Here is where all of the stat tracking takes place. This also details your particular driving style, whether you are aggressive or passive for lack of a better word. In the end, the game itself already has a sense of your style to begin with and gives you the best difficulty and settings it believes will benefit your racing. It can all be adjusted, so if you think it needs changing you can go in later and fix it yourself. This means that Career mode is tailored to each individual person for their own unique Shift experience.




Moving onward, even though there is a great selection of cars, over 65+ to be exact, its how you go about getting those cars that may confuse some. First, you have to unlock after playing certain races and reaching designated levels. Outside of that you have to make sure you have enough in-game cash to support the purchase. What I found interesting was that EA will also charge real cash if you want to buy the cars immediately. Afterwards you can customize the car to your hearts desire and even add some nitro for those into the street racing. There isn’t a great selection for graphics and other logos you may want on the car unfortunately. There is even an option for a “work conversion” which also maxes out the performance of the car and gives you the best racing vehicle you can own.

Now, taking a look at the trademark of the game; the cockpit view. You’ll be strapped into the driver’s seat and literally facing the intensity of what real drivers face on the track. The dashboard is extremely detailed and has everything down to the odometers in front of you. During the race, you’ll hear the driver gasping as a crash flies in front of him and get momentary blurred vision when you suffer in a crash. This driver POV makes the game that much more realistic in every sense of the word. It’s a wonder why anyone would bother going into third-person view. Need for Speed Shift offers a fair challenge throughout your career so you will be tested. There are modes like drifting, time attacks, endurance races and obviously the standard races. All of these will gain you experience and be able to compete among the best in the Need for Speed World Tour.



There are over 50 tracks in the game including visits to professional stadium tracks, and even fictional tracks in London and Tokyo. There are plenty of online races to be had with you and up too 7 others. As a reminder, if you cut corners during races you will be penalized online and off. Your driver profile also carries over online, so you won’t have to worry about losing anything you accomplish in Career mode. There is a fun mode called “Driver Battles”, which pits two drivers against each other in pre-determined cars and tracks in 2 out of 3 rounds. Winners move up to face more difficult opponents and losers are kicked back down the ranks.

Need for Speed: Shift Gameplay



Car handling in Need for Speed: Shift is simple but accessible, there isn’t too much of a learning curve until you hit the later tiers. The difficulty settings help manage the learning curve and give you assistance throughout each tier. For example, easy difficulties help you out on tight turns…being a little loose on brakes. Harder difficulties are challenging and the other drivers will certainly give you a ride for that top podium spot. Don’t be discouraged, a little practice makes perfect after all. When you’re behind the wheel, each car has its own unique handling ability. So, you’ll have to make sure you are versatile enough to compete. For instance, the Audi is quick and fast and can easily spin out if you’re not careful. Need for Speed Shift completely nails the sense of speed as you’re flying through the track and start to feel the heat. The AI in the game is thankfully handled well. All drivers adapt to your instincts and habits, so be careful when you reach the later tiers of your career.

Graphics

While it may not be up to the likes of Forza or Gran Turismo, it’s pretty damn close. The cockpit is the center piece of our attention and again is detailed to excellence. There is everything down to individual meters on the car that even show metric readings. The dashboard does reflect on the windshield and when you crash your vision gets blurred and your driver struggles to regain composure. While everything else is in place, it is odd that there is no handbrake animation once you reach the tight turns at each track and all you are relying is your ABS brakes. There are unfortunately lengthy load times as well as a glitched replay mode. The damage mode isn’t detailed much, though it’s the thought that counts.

Sound
On the road, you’ll be hearing the bustling of the car you’re driving. You’ll hear the engine roaring to life as you speed out of the starting gate. Need for Speed: Shift also carries with it a soundtrack that you would expect from the series. Hip hop and rock fill in the background as you browse throughout the game. You’ll also have and partner with you throughout you’re career guiding you through radio transmission. The game makes you feel like you’re in the NASCAR races getting coached as you figure out how to pass other drivers on the fly.

Plasma Factor
Need for Speed Shift has all the pieces to the puzzle and adds in something extra. The game is fun and manages to keep you’re attention for as long as you are willing to lend it. For casual players, it may not exactly be the kind of game you’re looking for to pass the time. For hardcore racing fans, however, it’s a plus when you are in the middle of the action in that cockpit in full control of your car. It’s one of those games that remind you of Codemaster’s, Race Driver: GRID. Need for Speed: Shift is a game that will no doubt go under the radar sooner rather then later.

Conclusion
With the disappearance of street style racing and night time fun, Need for Speed Shift still represents a good entry in the series. Purists of the series might take the new turn a little harder then others. Despite that, Shift is one game that if supported could easily stand against Gran Turismo and Forza Motorsport.

System Requirements (if you play it in PC)
Minimum
OS :Windows XP Service Pack 3
CPU :Intel Pentium 4 (or equivalent) CPU running at 3,2GHz or higher (3.4GHz for Windows Vista)
Memory :1GB RAM (Vista 2GB)
HD Space :10 GB of free space
Graphics Hardware :256 MB RAM with Pixel Shader 3 (PCI-Ex)

Recomended
OS :Vista Service Pack 1
CPU :Intel Core 2 Duo 2,5GHz or AMD 64 X2 2,0 GHz
Memory :2GB RAM (Vista 3GB)
HD Space :10 GB of free space
Graphics Hardware :512 MB RAM with Pixel Shader 3 (PCI-Ex)

Other
Sound Hardware :DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
DVD Drive :8X or faster DVD Drive
Online Play :Network card with broadband connectivity


Read More . . .>>

FIFA Manager 2010

FIFA Manager 2010 also known as FIFA Manager 10, FIFA Football Manager 10 / FIFA Soccer Manager 10, FIFA Football Manager 2010 / FIFA Soccer Manager 2010.

FIFA Manager 10's vast database is an accurate reflection of real life licensed league, club and player data from over 40 countries. It contains more than 3,600 clubs and 31,000 players, more than 9,000 of which are displayed with original pictures. More players can be added with the Editor tool, which is part of the full game. And, for the first time in the franchise's history, the football management simulation EA Sports FIFA Manager 10 will feature an online mode that will allow gamers to play against each other via LAN or online.



Features

# Deeper AI, player development
# In-game presentation and financing
# New experiences like the FIFA World Player Gala, an almanac with team photos and squads, the revised game website, the manager diary in which the player can collect photos of cups, stadiums and players, and the new "stadium infrastructure" where players can fine tune details of their facilities
# The 3D mode has been expanded by several hundred new animations and is now based on the latest FIFA 09 animation system

FIFA Manager 2010 - Demo Review


Download... (38.0 MB)


Sys. Requirements
Intel CPU - Pentium 4 2.8GHz
AMD CPU - Athlon 64 2800+
Nvidia Graphics Card - Geforce 6600
ATI & Intel Graphics Card - Radeon 9500 Pro
RAM - 1.5 GB
Hard Disk Space - 7 GB
Direct X - 9


Read More . . .>>

Upcoming Game : Dragon Age - Origins

BioWare has confirmed with IGN Dragon Age: Origins is indeed getting a new, November release date. But don't worry, it's not too long of a wait.
"Dragon Age Origins will be released on November 3rd in North America and November 6th in Europe for Xbox 360 and PC. The Playstation 3 version will follow later in November," the BioWare rep said.

Dragon Age: Origins is an epic tale of violence, lust, and betrayal. Gamers will take on the role of Grey Warden who is one of the last guardians of an ancient order that has protected the land for centuries. After being betrayed in battle by a trusted general, Grey sets out to hunt down this traitor. The path will not be easy however. Deadly monsters and a slew of enemies stand in your way. Grey Warden will need to become a true leader and be willing to make sacrifices in order to rally the desperate people of this world and save it from destruction.

GAMEPLAY

In anticipation of the game, players can begin their Dragon Age: Origins experience early by joining the BioWare Social Network — a destination to share in-game screenshots, review game data and share story information. Players can also download the free* to download Character Creator where players can create and customize a player character on the PC and then upload their character data and avatar to the BioWare Social Network before Dragon Age: Origins launches. The Dragon Age: Origins Character Creator will provide players with the tools to create a character with a nearly endless amount of options.

Dragon Age : Origins Screenshot


In Dragon Age: Origins, players take the role of a Grey Warden, one of the last of an ancient order of guardians. Now, as a rising evil threatens to destroy all life, it is up to players to unite the shattered lands and slay the corrupted dragon known as the Archdemon. To restore peace, players must make ruthless decisions and be willing to sacrifice their friends and loved ones for the greater good of mankind.

For PC Gamer I also share what you need to play this Origins :

SYS. REQUIREMENTS
Windows XP Minimum Specifications
OS: Windows XP with SP3
CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
AMD X2 (or equivalent) running at 1.8Ghz or greater
RAM: 1GB or more
Video: ATI Radeon X850 128MB or greater
NVIDIA GeForce 6600 GT 128MB or greater
DVD ROM (Physical copy)
20 GB HD space

Windows Vista Minimum Specifications
OS: Windows Vista with SP1
CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
AMD X2 (or equivalent) running at 2.2GHZ or greater
RAM: 1.5 GB or more
Video: ATI Radeon X1550 256MB or greater
NVIDIA GeForce 7600 GT 256MB or greater
DVD ROM (Physical copy)
20 GB HD space

Recommended Specifications
CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
RAM: 4 GB (Vista) or 2 GB (XP)
Video: ATI 3850 512 MB or greater
NVIDIA 8800GTS 512 MB or greater
DVD ROM (Physical copy)
20 GB HD space

Read More . . .>>

New Moves in PES 2010

Pro Evolution Soccer 2010 is a nice football game. It has new tricks and secret moves that you all must known. Here these are tutorial for you, just got it and learn it on Demo before your friend bite your ass... :-)

PES 2010 Tutorial Part 1


Download... (10.9 MB)



PES 2010 Tutorial Part 2


Download... (15.5 MB)


PES 2010 Tutorial Part 3


Download... (7.3 MB)


Master it all, and I'm so sure you'll be the one...

Remember this : "Nice techniques not guarantee a winning, but teamwork is so."
Read More . . .>>

PES 2010 - New Features

The announcement of PES 2010 has caused a mini Mexican wave around the office. Konami have promised loads of new features, including a revamped Master League, reworked animation system and a new Europa League mode. And we've broken down the whole press release and looked at how each of the new features will hopefully improve our lunchtime game of choice.

GAMEPLAY

Konami says: ‘In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers.’
What it probably means: Keepers might actually save a couple of shots now, instead of palming every daisy cutter into their own nets.

GRAPHICS

Konami says: ‘… live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.’
What it probably means: You what? We were confused about this, but, after chatting to Konami, they inform us that players reactions will now change depending on their actions - i.e. they'll react angrily to fouls, losing possession or when they miscontrol the ball. Oh, and the grass will look a bit greener.

PLAYERS

Konami says: ‘Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates - i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it.’
What it probably means: Players will actually run into space on their own, without us having to crowbar them into position by using one-twos.

MASTER LEAGUE

Konami says: ‘The Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode.’
What it probably means: It'll be easier to sign players. Menus will be a different colour.
ANIMATION

Konami says: ‘More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows... while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.’
What it probably means: There’ll be a couple of new tricks, but we’ll still only use the fake shot.

STRATEGY

Konami says: ‘A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element - pass frequency, movement, the line of defence, width of play, or the position of the front line - can be altered to match those of a favoured club.’
What it probably means: We’ll be able to tinker around with the dots in the formation menu a bit more.

AI

Konami says: ‘The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders.
What it probably means: A.I. players might actually do what we tell them to, instead of scything the opposition down in the box when we clearly haven’t pressed tackle.

ATMOSPHERE

Konami says: ‘…the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.’
What it probably means: The crowd will boo when we get fouled and cheer a bit louder when we pass the ball about. And John Champion might actually talk about the game, rather than how many Lancashire hotpots Mark Lawrenson’s scoffed.

PENALTIES

Konami says: ‘An all-new system has been implemented, offering greater control, placing and accuracy.’
What it probably means: There’ll finally be a power bar for pens.

ONLINE

Konami says: ‘A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned.’
What it probably means: They’ve shifted a couple of staffers into a new team to make online not shit.

LICENSES

Konami says: ‘Konami has strengthened its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence.’
What it probably means: There’ll be a UEFA Cup mode, which we’ll never play because we’ve still got the Champions League one.


Read More . . .>>

DotA Allstars Map v6.64

Dota 6.64 Map - Dota Allstars 6.64 Map. IceFrog has recently released Dota 6.64 with a lots of heroes balancing and few item changes. Basically Dota v6.64 was focused on balancing and tweaking as IceFrog said. You can download Dota 6.64 and read changelogs of it.- We hope that Dota-Allstars v6.64 map will be balanced map. Enjoy this release.
Download Dota 6.64 Map - Dota v6.64 :
DotA-Allstars v6.64.w3x (Mirror 1)
DotA-Allstars v6.64.w3x (Mirror 2)

Dota 6.64 - Dota Allstars 6.64 - Dota-Allstars v6.64.w3x Changelogs goes here:

HEROES

Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Based strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

ITEMS

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)

Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS

Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35

Gameplay & Cosmetics

* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.

* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.

* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available


BUGS

* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone

Good job IceFrog once again for the Dota 6.64, We wish you Good Luck for your future with Valve.




Read More . . .>>