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Football Manager 2010 - Review

Last year, Football Manager received its most significant and obvious innovation in some time: the introduction of a three-dimensional match engine. Sadly, the engine was a little rough around the edges, and the rest of the game wasn't innovative enough to make it a must-buy for fans of the series. This year, however, that new engine has been improved significantly, and sits at the heart of a game that's stronger than ever, thanks to a host of other improvements across the board.

The core gameplay is unchanged. You start in control of your chosen club as the pre-season kicks off, and then have to set about managing your squad through the upcoming seasons. First off you have the option of watching your squad play a training match so you get a handle on both the players and, if you're new to the game, the match day controls and nuances. Your assistant manager helps via useful pop-ups to guide you through the nuances of player interaction, and can even pick your team and set the formation for you if you're feeling a little lost.





While there is nothing quite as major as a new engine in this year's game, there are plenty of refinements to every area of Football Manager 2010. The most obvious upgrade is the game's overview screen, which brings together your news feeds, in-game mail, upcoming fixtures, league tables, transfer information, and a summary of your current squad status. This is a vast improvement over previous home screens, which traditionally focused on your mailbox. The old mailbox still exists as your hub of interaction for much of the game, providing your means of interaction with your fans, management, players, and the press, and is little changed from previous iterations.



The help and assistant-management systems have also been improved. The game is more approachable for new players, while those who are familiar with the series can become more involved than ever before. This is no mean feat given the absurd depth that the series is known for, and it makes the game stand apart from its competition. The help system also makes it easier to appreciate this depth. You have a wide range of backroom staff to call on, and your assistant manager tells you where there are gaps in your staff so you can hire the right people if you feel you need it. These staff members help guide you through the nuances of your squad in a manner that will be much more natural to newcomers than poring through tables of statistics, but those people who live for statistics can do without many of them, leaving more money to be spent on players.


Football Manager 2010 Gameplay




Thankfully, you don't need to spend time concerning yourself with this level of detail if you don't want to. If you elect to manage Chelsea with their full skilled backroom setup, you'll end up with a very different set of challenges than you would managing a troubled, struggling Championship side such as Newcastle. Further help comes in the form of an improved transfer and scouting system. You scout for players in much the same way as before, but the way that individual player reports are presented makes all the information much clearer. This allows you to make an informed choice over signings more easily than in previous iterations. As well as making the general experience more satisfying and engaging, it makes it easier for you to delve into unfamiliar leagues or countries.





The 3D match engine that debuted last year has received a new coat of paint and now both looks and plays significantly better than before. Your teams play in a range of venues that all have stands populated with cheering fans. While the improved match engine still looks downright ugly, it doesn't suffer from any of last year's minor glitches, and there is now a range of stadia, complete with fans, that you'll see your teams play in. Football Manager 2010 has also received a significant gameplay addition during matches--you now have the option to change your general tactics on the fly and shout specific instructions from the touchline without going back to the main tactics menu. This can be done on the basis of what you see happening on the pitch, the wealth of statistics you can cluster around the play area, or your assistant's in-game analysis of your team's performance. This makes it more fun and engaging to watch matches play out, because you feel more in control of the way the match is progressing. You can also tell players to switch position via another set of options accessible from the match-day TV view rather than having to go into your main tactics menu to lay out new tactics on your virtual chalk board. The main menu options are still there and are still needed when you want to make mass substitutions or make wholesale tactical changes, but the addition of touchline interaction works very well.


The lack of music or an in-game MP3 player for your own tunes is something of a shame. The amount of time you can spend poring over statistics and watching loading screens would be made much more enjoyable with customisable music, especially since the amount of data presented onscreen does not lend itself to running in windowed mode. The crowd effects could also do with a little more variation; while it's great to hear the crowd cheer at your goals or gasp as you rattle the woodwork, it does seem rather out of place during an intra-squad training game.

Football Manager 2010 is the closest you're likely to come to managing not only the club of your dreams, but almost any professional football club you can imagine be it a Premiership high flier, a new franchise in the MLS, or a team struggling in Japan's second division. While none of this year's additions are revolutionary, they result in a game that adds depth for veteran players while also becoming more accessible for newcomers--it's a great game that's accessible to anyone with the slightest interest in football from any corner of the globe.


WOW... WOW... WOW...
* Compelling gameplay
* Astonishing breadth of players, staff, and teams
* Improved match engine
* Clearer backroom staff advice
* Option to change tactics from the touchline is great

Bored... Bored... Bored...
* Match engine is still ugly
* Audio options are limited.


By Alex Sassoon Coby, GameSpot UK Read More . . .>>

Top 10 Games of The Month (November 2009 )

November may be a cold month, but the new releases on the PC, Xbox, PS3 and Wii are looking scorching hot and are sure to keep you warm this winter. Get out your Christmas wish lists and get ready to pencil down any of these exciting new games that are heading for the shelves this November. Of course, you don’t have to wait till Christmas to get your hands on them and most of us certainly wont!

1. Dragon Age: Origins
Platform: Xbox 360 and PC (PS3 release expected November 10th)
Release Date: 3rd November
Bioware has returned to its roots with this stunning RPG that goes back to basics. As the spiritual successor to BioWare’s Baldur’s Gate™, Dragon Age: Origins is set to become the must-have for all lovers of fantasy RPGs.










2. Silent Hill: Shattered Memories
Platform: Wii
Release Date: 3rd November
Just when you thought it was safe to get out from under the covers, Silent Hill is back and this time it’s a remake of one of the most popular Silent Hill games of all time. If you’ve missed Harry Mason (and admittedly, most of us aren’t sure if we do or don’t) then you are in for a treat as he and his daughter Cheryl once again find themselves trapped in the dark and strange town of Silent Hill. Although admittedly a remake, Silent Hill: Shattered Memories uses the features of the Wii to add to its gameplay, using the Wii Remote as a torch and as a mobile phone, as well as solving more complex puzzles.


3. Band Hero (Xbox 360)
Platform: Xbox 360
Release Date: 3rd November
If you love your big pop hits, then you will love Band Hero. Designed with the family in mind, the music collection featured on Band Hero is more top 40 than Metallica and you and your family can all play together on the bass, drums, guitar and microphone.











4. Star Wars: The Force Unleashed — Ultimate Sith Edition
Platform: PC
Release Date: 3rd November
Lovers of the Star Wars saga will be chomping at the bit to get to this edition of The Force Unleashed, created under direction from George Lucas himself. The Ultimate Sith Edition offers three new levels to explore, loads of new characters and extra costumes. Players may even get to rub shoulders with Luke Skywalker himself…









5.Call of Duty: Modern Warfare 2
Platform: Xbox 360, PS3 and PC
Release Date: 10th November
It’s a game that needs no introduction. We all must be known Modern Warfare 2 is the long awaited sequel to Call of Duty 4: Modern Warfare - the best selling shooter of all time. It'll give you more shooting experiences than before.











6. Harvest Moon: Animal Parade
Platform: Wii
Release Date: 10th November
Both kids and adults alike rush out and buy the Harvest Moon games and Animal Parade is sure to be an excellent edition to the Harvest Moon range. In this edition, the divine tree which stands in the middle of the Harvest Goddess’ pond is weakening, with animals leaving the land and the 5 mystical bells losing their powers. Only the Harvest King can bring the tree back to life and revive the earth again - and it’s up to you to find him.









7. Assassin’s Creed II
Platform: PS3 & Xbox 360
Release Date: 17th November
Although the original Assassin’s Creed had a rather mixed reception from critics, Assassin’s Creed II is set to be a resounding success - building on all that players loved in the original and removing those nagging annoyances to make a game that should surprise and challenge.










8. Tony Hawk: Ride
Platform: Xbox 360
Release Date: 17th November
Have you ever wanted to experience that arcade skateboard feeling in the comfort of your own home? Tony Hawk: Ride comes with a wireless skateboard controller and uses a combination of accelerometers and motion sensors to allow players to physically control all the action on the screen, with special movements and gestures creating stunning moves and tricks in-game. There is no button-mashing on complex controllers here and anyone with any skill level can jump on and give it a go.







9. The Sims 3: World Adventures
Platform: PC and Mac
Release Date: 17th November
Whether you love them or hate them, the Sims are back in The Sims 3 and the World Adventures expansion pack is set to give all Sims a treat with new journeys to real-world inspired locations. From China to Egypt, buzzing city breaks to a bit of culture, there is something for every Sim.










10. Winter Sports 2010
Platform: PS3
Release Date: 29th November
The classic Winter Sports franchise is back for 2010, transporting players to compete in the Olympic Winter Games. There are 8 disciplines available, based on the most popular of winter sports, which include skating, ski, biathlon and the snowboard cross.
Read More . . .>>

More Effective Burned Calories - Wii Sports or Real Sports

Ever wondered how many calories you’re burning while playing some Wii Sports on your Nintendo Wii? The American Council on Exercise is a little late with their ‘Wii Sports fitness study’, but they did some great research. Here’s an overview of the calories burned per minute when playing the real sport compared to the numer of calories burned when playing Wii Sports:

Tennis:
The real sport: 8.1 calories per minute
Wii Sports: 5.3 calories per minute

Boxing:
The real sport: 10.2 calories per minute
Wii Sports: 7.2 calories per minute

Golf:
The real sport: 3.9 calories per minute
Wii Sports: 3.1 calories per minute

Bowling:
The real sport: 7.2 calories per minute
Wii Sports: 3.5 calories per minute

Baseball:
The real sport: 7.3 calories per minute
Wii Sports: 4.5 calories per minute

Off course everyone expected that real sports make you burn more calories than the Wii Sports games, but during their research they certainly didn’t play too active. The just flicked their wrists and didn’t throw their whole body into the game.

Source: Ace Fitness
Read More . . .>>

More Tricks in PES 2010

A few weeks ago I already gave you all New Tricks for Pro Evolution Soccer 2010 (PES 2010). Now on, I'll give you another tricks. These tricks are not ordinary that you can use on ordinary player. You must try these moves on best player and more skilled player...

Note :
- DiagonalUp : press Forward & Up together
- DiagonalDown : press Forward & Down together

1. Hocus Pocus
while running, press R1 to stop player movement then press Back (<), R1+DiagonalDown

2. Fake Stepover Feint

hold R2+Up (^), and then tap R1+Any direction

3. New Fake Shoot
after press Rectangle ([]), then press Back (<) and Cross (X)

4. Ball Roll & Marseille Roulette

press R2+Up (^) to rolling the ball, then 360 degree D-Pad to do Merseille Roulette

5. Ronaldo Chop 1
while moving forward, press R2+Up (^) then press R1+DiagonalUp or R1+DiagonalDown

6. Ronaldo Chop 2
while dribbling (do not press R1) tap L1, then press R1+DiagonalUp

7. Ronaldo Chop 3
while standing press Back twice (<,<) then press R1+DiagonalUp or R1+DiagonalDown

8. Rapid Turn to Marseille Roulette

while running press R2+Back (<) at sudden, then 360 degree of D-Pad

9. Fake Turn

when face an opponent press R2+Down (v) then press R1+DiagonalUp quickly

10. Back Heel Rush
press R2 to stop the ball, press R2+Up (^), then press R1+Back (<). Remember, to do this tricks you fingers must be quick. 11. Diving press L1+L2+R1 (try this tricks when you got nice timing & nice place)

Attention :
Those movements above are using PS 3 controller, like this...

For more clear explanation please watch these video

PES 2010 Advance Tricks 1


Download... (12.7 MB)


PES 2010 Advance Tricks 2


Download... (11.1 MB)

Read More . . .>>

Need for Speed : Shift - Review

We all known that Need for Speed:Shift has been released at September 15, 2009. For years Need for Speed has given unbelievable driving experience. Now on, EA Games back with its latest NFS, Need for Speed:Shift. It'll give you more than driving experience.

Need for Speed series was one of the highlight racing series of its time. With its street racing and cop chases, it took us to another world. However, it was only a matter of time before the series began to fall back in the pack with the appearance of Forza, and Gran Turismo and even Project Gotham. With a new developer and a new concept, Need for Speed Shift is turning for a more professional look, does it still have the arcady feel that we’ve known from the series?

Gameplay
The fast and furious night time style racing that we’ve known from the series is gone. In its place we are given a more professional and traditional style racing game taking on real physics, true handling and a different kind of simulation racing. You’ll be strapped into g-force inducing cars that will test your strength and handiness in a blast of unimaginable speed. While you’ll be able to change views, the cockpit view is the trademark of the game and the one we will be discussing here. There is an incredible attention to detail in environments, tracks and cars all at high resolution textures with incredible damage physics and night and day time rotations. It’s surprising that the game is actually able to keep up at its 60fps ratio.

To start, the presentation is slick and can be easily navigated. The large white text that populates the games menu makes sure you don’t get lost. There are options for launching Career mode or Online depending if you’re on Xbox Live or PSN. There are also instructional videos that will help guide you to making the best of your Shift experience. In the game you are given your Driver Profile. Here is where all of the stat tracking takes place. This also details your particular driving style, whether you are aggressive or passive for lack of a better word. In the end, the game itself already has a sense of your style to begin with and gives you the best difficulty and settings it believes will benefit your racing. It can all be adjusted, so if you think it needs changing you can go in later and fix it yourself. This means that Career mode is tailored to each individual person for their own unique Shift experience.




Moving onward, even though there is a great selection of cars, over 65+ to be exact, its how you go about getting those cars that may confuse some. First, you have to unlock after playing certain races and reaching designated levels. Outside of that you have to make sure you have enough in-game cash to support the purchase. What I found interesting was that EA will also charge real cash if you want to buy the cars immediately. Afterwards you can customize the car to your hearts desire and even add some nitro for those into the street racing. There isn’t a great selection for graphics and other logos you may want on the car unfortunately. There is even an option for a “work conversion” which also maxes out the performance of the car and gives you the best racing vehicle you can own.

Now, taking a look at the trademark of the game; the cockpit view. You’ll be strapped into the driver’s seat and literally facing the intensity of what real drivers face on the track. The dashboard is extremely detailed and has everything down to the odometers in front of you. During the race, you’ll hear the driver gasping as a crash flies in front of him and get momentary blurred vision when you suffer in a crash. This driver POV makes the game that much more realistic in every sense of the word. It’s a wonder why anyone would bother going into third-person view. Need for Speed Shift offers a fair challenge throughout your career so you will be tested. There are modes like drifting, time attacks, endurance races and obviously the standard races. All of these will gain you experience and be able to compete among the best in the Need for Speed World Tour.



There are over 50 tracks in the game including visits to professional stadium tracks, and even fictional tracks in London and Tokyo. There are plenty of online races to be had with you and up too 7 others. As a reminder, if you cut corners during races you will be penalized online and off. Your driver profile also carries over online, so you won’t have to worry about losing anything you accomplish in Career mode. There is a fun mode called “Driver Battles”, which pits two drivers against each other in pre-determined cars and tracks in 2 out of 3 rounds. Winners move up to face more difficult opponents and losers are kicked back down the ranks.

Need for Speed: Shift Gameplay



Car handling in Need for Speed: Shift is simple but accessible, there isn’t too much of a learning curve until you hit the later tiers. The difficulty settings help manage the learning curve and give you assistance throughout each tier. For example, easy difficulties help you out on tight turns…being a little loose on brakes. Harder difficulties are challenging and the other drivers will certainly give you a ride for that top podium spot. Don’t be discouraged, a little practice makes perfect after all. When you’re behind the wheel, each car has its own unique handling ability. So, you’ll have to make sure you are versatile enough to compete. For instance, the Audi is quick and fast and can easily spin out if you’re not careful. Need for Speed Shift completely nails the sense of speed as you’re flying through the track and start to feel the heat. The AI in the game is thankfully handled well. All drivers adapt to your instincts and habits, so be careful when you reach the later tiers of your career.

Graphics

While it may not be up to the likes of Forza or Gran Turismo, it’s pretty damn close. The cockpit is the center piece of our attention and again is detailed to excellence. There is everything down to individual meters on the car that even show metric readings. The dashboard does reflect on the windshield and when you crash your vision gets blurred and your driver struggles to regain composure. While everything else is in place, it is odd that there is no handbrake animation once you reach the tight turns at each track and all you are relying is your ABS brakes. There are unfortunately lengthy load times as well as a glitched replay mode. The damage mode isn’t detailed much, though it’s the thought that counts.

Sound
On the road, you’ll be hearing the bustling of the car you’re driving. You’ll hear the engine roaring to life as you speed out of the starting gate. Need for Speed: Shift also carries with it a soundtrack that you would expect from the series. Hip hop and rock fill in the background as you browse throughout the game. You’ll also have and partner with you throughout you’re career guiding you through radio transmission. The game makes you feel like you’re in the NASCAR races getting coached as you figure out how to pass other drivers on the fly.

Plasma Factor
Need for Speed Shift has all the pieces to the puzzle and adds in something extra. The game is fun and manages to keep you’re attention for as long as you are willing to lend it. For casual players, it may not exactly be the kind of game you’re looking for to pass the time. For hardcore racing fans, however, it’s a plus when you are in the middle of the action in that cockpit in full control of your car. It’s one of those games that remind you of Codemaster’s, Race Driver: GRID. Need for Speed: Shift is a game that will no doubt go under the radar sooner rather then later.

Conclusion
With the disappearance of street style racing and night time fun, Need for Speed Shift still represents a good entry in the series. Purists of the series might take the new turn a little harder then others. Despite that, Shift is one game that if supported could easily stand against Gran Turismo and Forza Motorsport.

System Requirements (if you play it in PC)
Minimum
OS :Windows XP Service Pack 3
CPU :Intel Pentium 4 (or equivalent) CPU running at 3,2GHz or higher (3.4GHz for Windows Vista)
Memory :1GB RAM (Vista 2GB)
HD Space :10 GB of free space
Graphics Hardware :256 MB RAM with Pixel Shader 3 (PCI-Ex)

Recomended
OS :Vista Service Pack 1
CPU :Intel Core 2 Duo 2,5GHz or AMD 64 X2 2,0 GHz
Memory :2GB RAM (Vista 3GB)
HD Space :10 GB of free space
Graphics Hardware :512 MB RAM with Pixel Shader 3 (PCI-Ex)

Other
Sound Hardware :DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
DVD Drive :8X or faster DVD Drive
Online Play :Network card with broadband connectivity


Read More . . .>>

FIFA Manager 2010

FIFA Manager 2010 also known as FIFA Manager 10, FIFA Football Manager 10 / FIFA Soccer Manager 10, FIFA Football Manager 2010 / FIFA Soccer Manager 2010.

FIFA Manager 10's vast database is an accurate reflection of real life licensed league, club and player data from over 40 countries. It contains more than 3,600 clubs and 31,000 players, more than 9,000 of which are displayed with original pictures. More players can be added with the Editor tool, which is part of the full game. And, for the first time in the franchise's history, the football management simulation EA Sports FIFA Manager 10 will feature an online mode that will allow gamers to play against each other via LAN or online.



Features

# Deeper AI, player development
# In-game presentation and financing
# New experiences like the FIFA World Player Gala, an almanac with team photos and squads, the revised game website, the manager diary in which the player can collect photos of cups, stadiums and players, and the new "stadium infrastructure" where players can fine tune details of their facilities
# The 3D mode has been expanded by several hundred new animations and is now based on the latest FIFA 09 animation system

FIFA Manager 2010 - Demo Review


Download... (38.0 MB)


Sys. Requirements
Intel CPU - Pentium 4 2.8GHz
AMD CPU - Athlon 64 2800+
Nvidia Graphics Card - Geforce 6600
ATI & Intel Graphics Card - Radeon 9500 Pro
RAM - 1.5 GB
Hard Disk Space - 7 GB
Direct X - 9


Read More . . .>>

Upcoming Game : Dragon Age - Origins

BioWare has confirmed with IGN Dragon Age: Origins is indeed getting a new, November release date. But don't worry, it's not too long of a wait.
"Dragon Age Origins will be released on November 3rd in North America and November 6th in Europe for Xbox 360 and PC. The Playstation 3 version will follow later in November," the BioWare rep said.

Dragon Age: Origins is an epic tale of violence, lust, and betrayal. Gamers will take on the role of Grey Warden who is one of the last guardians of an ancient order that has protected the land for centuries. After being betrayed in battle by a trusted general, Grey sets out to hunt down this traitor. The path will not be easy however. Deadly monsters and a slew of enemies stand in your way. Grey Warden will need to become a true leader and be willing to make sacrifices in order to rally the desperate people of this world and save it from destruction.

GAMEPLAY

In anticipation of the game, players can begin their Dragon Age: Origins experience early by joining the BioWare Social Network — a destination to share in-game screenshots, review game data and share story information. Players can also download the free* to download Character Creator where players can create and customize a player character on the PC and then upload their character data and avatar to the BioWare Social Network before Dragon Age: Origins launches. The Dragon Age: Origins Character Creator will provide players with the tools to create a character with a nearly endless amount of options.

Dragon Age : Origins Screenshot


In Dragon Age: Origins, players take the role of a Grey Warden, one of the last of an ancient order of guardians. Now, as a rising evil threatens to destroy all life, it is up to players to unite the shattered lands and slay the corrupted dragon known as the Archdemon. To restore peace, players must make ruthless decisions and be willing to sacrifice their friends and loved ones for the greater good of mankind.

For PC Gamer I also share what you need to play this Origins :

SYS. REQUIREMENTS
Windows XP Minimum Specifications
OS: Windows XP with SP3
CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater
AMD X2 (or equivalent) running at 1.8Ghz or greater
RAM: 1GB or more
Video: ATI Radeon X850 128MB or greater
NVIDIA GeForce 6600 GT 128MB or greater
DVD ROM (Physical copy)
20 GB HD space

Windows Vista Minimum Specifications
OS: Windows Vista with SP1
CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater
AMD X2 (or equivalent) running at 2.2GHZ or greater
RAM: 1.5 GB or more
Video: ATI Radeon X1550 256MB or greater
NVIDIA GeForce 7600 GT 256MB or greater
DVD ROM (Physical copy)
20 GB HD space

Recommended Specifications
CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent
RAM: 4 GB (Vista) or 2 GB (XP)
Video: ATI 3850 512 MB or greater
NVIDIA 8800GTS 512 MB or greater
DVD ROM (Physical copy)
20 GB HD space

Read More . . .>>

New Moves in PES 2010

Pro Evolution Soccer 2010 is a nice football game. It has new tricks and secret moves that you all must known. Here these are tutorial for you, just got it and learn it on Demo before your friend bite your ass... :-)

PES 2010 Tutorial Part 1


Download... (10.9 MB)



PES 2010 Tutorial Part 2


Download... (15.5 MB)


PES 2010 Tutorial Part 3


Download... (7.3 MB)


Master it all, and I'm so sure you'll be the one...

Remember this : "Nice techniques not guarantee a winning, but teamwork is so."
Read More . . .>>

PES 2010 - New Features

The announcement of PES 2010 has caused a mini Mexican wave around the office. Konami have promised loads of new features, including a revamped Master League, reworked animation system and a new Europa League mode. And we've broken down the whole press release and looked at how each of the new features will hopefully improve our lunchtime game of choice.

GAMEPLAY

Konami says: ‘In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers.’
What it probably means: Keepers might actually save a couple of shots now, instead of palming every daisy cutter into their own nets.

GRAPHICS

Konami says: ‘… live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.’
What it probably means: You what? We were confused about this, but, after chatting to Konami, they inform us that players reactions will now change depending on their actions - i.e. they'll react angrily to fouls, losing possession or when they miscontrol the ball. Oh, and the grass will look a bit greener.

PLAYERS

Konami says: ‘Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates - i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it.’
What it probably means: Players will actually run into space on their own, without us having to crowbar them into position by using one-twos.

MASTER LEAGUE

Konami says: ‘The Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode.’
What it probably means: It'll be easier to sign players. Menus will be a different colour.
ANIMATION

Konami says: ‘More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows... while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.’
What it probably means: There’ll be a couple of new tricks, but we’ll still only use the fake shot.

STRATEGY

Konami says: ‘A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element - pass frequency, movement, the line of defence, width of play, or the position of the front line - can be altered to match those of a favoured club.’
What it probably means: We’ll be able to tinker around with the dots in the formation menu a bit more.

AI

Konami says: ‘The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders.
What it probably means: A.I. players might actually do what we tell them to, instead of scything the opposition down in the box when we clearly haven’t pressed tackle.

ATMOSPHERE

Konami says: ‘…the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.’
What it probably means: The crowd will boo when we get fouled and cheer a bit louder when we pass the ball about. And John Champion might actually talk about the game, rather than how many Lancashire hotpots Mark Lawrenson’s scoffed.

PENALTIES

Konami says: ‘An all-new system has been implemented, offering greater control, placing and accuracy.’
What it probably means: There’ll finally be a power bar for pens.

ONLINE

Konami says: ‘A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned.’
What it probably means: They’ve shifted a couple of staffers into a new team to make online not shit.

LICENSES

Konami says: ‘Konami has strengthened its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence.’
What it probably means: There’ll be a UEFA Cup mode, which we’ll never play because we’ve still got the Champions League one.


Read More . . .>>

DotA Allstars Map v6.64

Dota 6.64 Map - Dota Allstars 6.64 Map. IceFrog has recently released Dota 6.64 with a lots of heroes balancing and few item changes. Basically Dota v6.64 was focused on balancing and tweaking as IceFrog said. You can download Dota 6.64 and read changelogs of it.- We hope that Dota-Allstars v6.64 map will be balanced map. Enjoy this release.
Download Dota 6.64 Map - Dota v6.64 :
DotA-Allstars v6.64.w3x (Mirror 1)
DotA-Allstars v6.64.w3x (Mirror 2)

Dota 6.64 - Dota Allstars 6.64 - Dota-Allstars v6.64.w3x Changelogs goes here:

HEROES

Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer effects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Based strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

ITEMS

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)

Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS

Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35

Gameplay & Cosmetics

* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.

* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.

* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available


BUGS

* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone

Good job IceFrog once again for the Dota 6.64, We wish you Good Luck for your future with Valve.




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What's new in COD 6??

Based on information in virtual world, we knew that Call of Duty : Modern Warfare 2 (a.k.a Call of Duty 6) will be released on 10th November 2009. All of us must be curious what's new in this stuff. Here these are the newest things from COD 6:

  1. Vehicles will be in MW2
  2. M16 will return, using stopping power will only be OHK at head, neck, and torso (abdomen, limbs, and hands/feet will not)
  3. Ak47 and M4 will return, unknown if there are any changes
  4. M40 will return, ACOG damage boost will be fixed
  5. Scorpion, P90, M21, R700, G3, G360 will not return
  6. There are more unknown weapons that will not return
  7. New sniper rifle: SR25M (United states forces)
  8. New Assault rifle: Diemeco C8 (Canadian forces M4 equivelant)
  9. New Assault rifle: L85A2 (United Kingdom forces)
  10. Total weapons in multiplayer are said to be around 35
  11. Favourite Modern warfare 1 maps will return
  12. Helicopters, air strikes, UAV will return
  13. Red dot sightings will come in different shapes for multiplayer (circular, square, original)
  14. Snipers will have special grass camouflage (As seen in Modern warfare 1’s campaign)
  15. All perks will return from MW except eavesdrop and others will be altered
  16. All gametypes will return from MW and all will have hardcore versions
  17. New gametype: Secure (Call of duty version of capture the flag, however you capture the enemy’s Intel)
  18. New gametype unconfirmed name, similar to search and destroy, however instead of trying to plant a bomb, you try to kill a specified enemy
  19. Solider customization for each class (and each country)
  20. Sniper with silencers will NOT be in multiplayer
  21. There are NO bots in local multiplayer
  22. Similar version to Nazi Zombies, however details are unknown
  23. NO guest players online, 1 player per console
  24. Killcam save feature
  25. There is blood and gore
  26. Offline/Online Co-op
  27. Story takes place in the Middle East
  28. Role as US marines return
  29. Ken Lally voice work in campaign
  30. Release is set for sometime in November
  31. New army tags will be available to add different elements in campaign (similar to halo skulls)
  32. Campaign-only weapons

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Pro Evolution Soccer 2010

The competition between football games looks set to be fiercer than ever this year. EA Sports showed its hand early, demoing FIFA 10 all the way back in April when it was only 45 percent complete. Konami responded with a teaser trailer for Pro Evolution Soccer 2010 at the Electronic Entertainment Expo in June, which showed an extraordinarily realistic-looking Lionel Messi tearing up the pitch. Today, Konami offered us the first chance to play its game in central London so that we could assess the gameplay, features, and players firsthand.

The first trailer for Pro Evo 2010 emphasised player likenesses, and from what we saw of the preview build, the in-game models deserve as much praise. Players from Liverpool and Barcelona--the only two teams included in this demo--looked incredibly realistic, with Steven Gerrard and Lionel Messi in particular looking just like their real-life counterparts. The most impressive aspects of the character models were the fine details, such as arm hair, the rippling material effects on their shirts, and their overall likeness to the real players.


PES 2010 Trailer



The build we played was running on the PC, which is apparently the format that the game is developed on, and we used the Xbox 360 pads to play the game. Konami has said that it's not introducing 360-degree control this year, addressing the major upgrade to FIFA 10, but it is something that's being considered for Pro Evo in the future. Fans of the series will be pleased to hear that even at this early stage, the game plays very well, although it was sadly too early to pick up some of the finer tweaks that have been made to this year's game.

FIFA 10 vs PES 2010 Teaser Trailer


The big upgrade for this year's game is the tactics system, which includes two new features. The team-style feature allows you to tweak defensive and offensive team strategies using sliding scales. Both attacking and defending have their own tweaks on a 100-point scale. For example, you can set player support higher if you want your teammates to move ahead of the ball carrier to receive a pass, or you can set it lower if you want them to stay behind for a more defensive game. Konami has done a great job of creating visual feedback for these changes in the menu, so you can see their effect immediately onscreen.

In addition to team styles, there's a new card system that takes advantage of specific player strengths. Each player has access to five cards that can focus player attributes, and these can be useful in specific situations. For example, you can turn off Gerrard's natural tendency to track back, or you can switch on his ability to shoot from anywhere as and when it suits. It's another thing to think about when you're playing the game at a high level, but it looks set to add a new level of strategy to the game.

While the preview build that we saw was limited in terms of teams and modes, we did manage to take a sneaky look around the menu system to find out what's in store. Champions League mode looks like it will make a return from last year, as will Become a Legend mode, where you take control of a single player through his career. The visual presentation is slightly different from last year, with football tickets and magazines used to present some of the game options, but the music is still generic, covering genres described as "new wave" and "tech funk."


player likenesses are amazing


It's still early days for Pro Evolution Soccer 2010, but the first hands-on was certainly encouraging. We're looking forward to seeing more of the game at Gamescom in Cologne, Germany, so check back next month for even more Pro Evo-related news.


PES 2010 Minimum requirements :

System: Windows XP SP 3, Windows Vista SP1 System, Windows 7
Processor: Intel Pentium 4 2,6 GHz
RAM: 1,5 GB
Hard disk space: 9 GB
Video Card: GeForce 6800GT 256 MB

Recommended requirements:

System: Windows XP SP 3, Windows Vista SP1, Windows 7
Processor: Intel Core 2 Duo 1.8GHz
RAM: 2,5 GB
Hard disk space: 10 GB
Video Card: GeForce 8600 GT 512 mb


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Batman : Arkham Asylum


To be totally blunt, Batman games have been very dodgy in the past while. In fact, the last Batman game to truly be any good was the game based on the original movie on the NES. Therefore, as a professed Batman fan, I was looking at Eidos’s upcoming Batman title (Bat-title?) with equal parts admiration and admonition. However, after taking it for a test drive at E3, I can truly say that this game is on-track to be the best game featuring the caped crusader in years, if not ever. The game nails the darker aesthetic that fans love from the character, while adding in a great combat system, effective stealth gameplay, and excellent art direction for a game that no Batman fan will want to miss.

Batman: Arkham Asylum opens up with the hero helping transport the Joker to the titular institution for the criminally insane. However, things take a definitely bad turn when the Joker breaks free, and with the help of his assistant Harley Quinn, runs amok in Arkham, taking over, releasing hordes of baddies and capturing the Warden and his staff. Bats must then take up arms and use his skills and gadgets to restore order and put the Joker in his place.


The game features a “free flow” combat system, allowing you to effectively chain attacks to build up your meter to perform even more punishing moves. Additionally, you’ll be able to perform counter-hits, airborne kicks, and use your token tools like Batarangs and grappling hooks.

While going in guns blazing is often an option, there are situations that require a bit more tact and stealth is an important part of your interactions with the loonies in the asylum. You’ll be able to enter “Detective Mode” which allows you to enter an “X-Ray” sort of vision mode, seeing inmates’ positions on the other side of walls, whether or not their armed and what their condition is. You’ll even be able to see what their heart rate is, letting you determine if they’re scared or calm. You can even scare enemies by making examples of their mates, hanging them up and then dropping them, freaking them out quite a bit.


Batman : Arkham Asylum Walkthrough


Download Video...(29.8 MB)


The game is filled with plenty of little nuances to pull you into its atmosphere. As you progress, you’ll receive help from Oracle (Barbara Gordon), who will give you clues as to what you need to do to solve certain puzzles, as well as give you bios on the various supervillains that you meet, including recorded therapy sessions with the doctors at the hospital. You’ll also be able to go through the game’s environment and discover the Riddler’s Trophies, which are hidden throughout.

Graphically, the game is definitely a treat. The game sports art design with the creative input of DC’s Wildstorm Productions, who redesigned all of Batman’s Rouges Gallery to reflect a more mature look. The overall quality of the visuals is very impressive and this should be one good looking game when it launches.

Fans of Batman should keep a close eye out for this game, which is definitely poised to offer some of the most accurate and intense Bat-action ever.

Batman : Arkham Asylum Sys. Requirement

Minimum System Requirements
OS: Windows XP Sp2/Vista Sp1
Processor: P4 2.8GHz (3.2GHz Vista)/Athlon 64 3000+ (3200+ Vista)
Memory: 1GB (1.5GB Vista)
Hard Drive: 12GB
Video Memory: graphics card with 256MB (SM 2.0b). NVidia 6800 or ATI X700.
Sound Card: DX9.0c compliant
DirectX: 9.0C
Keyboard & Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows XP Sp2/Vista Sp1
Processor: Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400+ (required for MP host)
Memory: 2 GB RAM
Hard Drive:12 GB
Video Memory: graphics card with 512MB (SM 3.0). NVidia 8600 GTS or ATI HD 2900 XT.
Sound Card: DX9.0c compliant
DirectX: 9.0C
*Internet: Broadband (768kbit/sec upstream required to host 16 players)

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Transfomers: Revenge of The Fallen


The Transformers: Revenge of the Fallen video game lets gamers step into the shoes of the Autobots or Decepticons, select any available mission and pick from the largest, most diverse range of playable Transformers – each with their own distinct abilities and weaponry. Set in unique environments across the globe such as Cairo and Shanghai, the game allows players to instantly switch between vehicle and robot modes as they drive, fly, fight and blast their way through intense, pressure-packed levels. After engaging in single player action, players will be able to go online and battle friends in all-new multiplayer modes.

Transformers:Revenge of The Fallen Gameplay Trailer

Download...(9.3 MB)

General Features
  1. The Choice Is Yours – Players can take on the role of their favorite AUTOBOTS and DECEPTICONS such as Optimus Prime, Starscream, Bumblebee and Ironhide, along with new characters making their first appearance in a game. With two distinct campaigns that allow players to save or destroy the human race, players can unlock and play missions in any order and with different characters for a whole new experience
  2. Outmaneuver Your Opponents – Instantaneously convert from a colossal robot to a dynamic land or air vehicle such as a diesel truck, sports car, military chopper or fighter jet. New, ultra-fluid transformations can be performed in-motion anytime and anywhere, allowing players to strategically propel through and decimate hordes of enemies with incredible agility


  3. Take the Battle Online with Friends – For the first time ever in the TRANSFORMERS universe, players can engage in full, multiplayer action, taking the epic war between the AUTOBOTS and DECEPTICONS online to play with friends in a multitude of competitive game modes as they utilize their characters' unique weapons and abilities to lead their teams to victory
  4. Demolish Your Enemies – Each TRANSFORMER can unleash a unique array of assaults on its enemies – ranging from powerful missile attacks and rapid-fire chain guns to explosive energy blasts and visceral melee strikes – allowing players to pick from a variety of weapons and moves in their character’s arsenal and experience diverse gameplay in every brutal encounter.
  5. Intense, Heroic Missions – Every second counts as players drive, fly, fight and blast their way through gripping, pulse-pounding levels straight from the film and beyond to determine the ultimate fate of the world
What are made this game "WOW"??
  1. Each Transformer has powerful weapons and abilities
  2. Two sizable campaigns
  3. Unlockables and bonus objectives enhance each mission
  4. Strategically engaging online multiplayer.
Bored... bored... bored
  1. Frame rate issues ranging from bothersome to crippling
  2. Visual bugs can taint entire environments
  3. Inadequate graphical performance options
  4. Controls are tough to get the hang of
  5. Environmental hang-ups are prevalent.

Minimum System Requirements for PC Game – Transformers: Revenge of the Fallen

* OS: Windows XP or Vista
* CPU: Pentium 4 @ 2.4 GHz or AMD Athlon Equivalent
* RAM: 1 GB
* HDD: 8 GB free disk space
* Graphics: NVIDIA GeForce 6600/ATI 9800 Pro
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Recommended System Requirements for PC Game – Transformers: Revenge of the Fallen

* OS: Windows XP or Vista
* CPU: Intel Core 2 Duo 2.13GHz or AMD Athlon 64 X2 Dual Core 4800+
* RAM: 1.5 GB
* HDD: 8 GB free disk space
* Graphics: 256 MB card with pixel shader
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Supported Chipset Graphics Cards:

Min – NVIDIA GeForce 6600/ATI 9800 Pro

Rec – Nvidia Geforce 7600 GT or ATI Radeon X1600 Series

You want to try this game?? Here these are... (2.32 GB only)

Rapidshare

  1. Transformers2_TheGame.part1
  2. Transformers2_TheGame.part2
  3. Transformers2_TheGame.part3
  4. Transformers2_TheGame.part4
  5. Transformers2_TheGame.part5
  6. Transformers2_TheGame.part6
  7. Transformers2_TheGame.part7
  8. Transformers2_TheGame.part8
  9. Transformers2_TheGame.part9
  10. Transformers2_TheGame.part10
  11. Transformers2_TheGame.part11
  12. Transformers2_TheGame.part12
Password
www.oyun-alani.com

Keygen

Transformers.Keygen.RazorDOX.rar


Crack

Transformers.Razor1911.CRACK.rar


Installation instructions:

1) Mount image through Daemon Tools PRO in vIDE-drive.
2) Install the game using serial 5XX4-4VAH-3ZH6-5175-29C4
3) Block play internet access, using the firewall.
4) Copy crack files into program directory.
5) Play!


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