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Football Manager 2010 - Review

Last year, Football Manager received its most significant and obvious innovation in some time: the introduction of a three-dimensional match engine. Sadly, the engine was a little rough around the edges, and the rest of the game wasn't innovative enough to make it a must-buy for fans of the series. This year, however, that new engine has been improved significantly, and sits at the heart of a game that's stronger than ever, thanks to a host of other improvements across the board.

The core gameplay is unchanged. You start in control of your chosen club as the pre-season kicks off, and then have to set about managing your squad through the upcoming seasons. First off you have the option of watching your squad play a training match so you get a handle on both the players and, if you're new to the game, the match day controls and nuances. Your assistant manager helps via useful pop-ups to guide you through the nuances of player interaction, and can even pick your team and set the formation for you if you're feeling a little lost.





While there is nothing quite as major as a new engine in this year's game, there are plenty of refinements to every area of Football Manager 2010. The most obvious upgrade is the game's overview screen, which brings together your news feeds, in-game mail, upcoming fixtures, league tables, transfer information, and a summary of your current squad status. This is a vast improvement over previous home screens, which traditionally focused on your mailbox. The old mailbox still exists as your hub of interaction for much of the game, providing your means of interaction with your fans, management, players, and the press, and is little changed from previous iterations.



The help and assistant-management systems have also been improved. The game is more approachable for new players, while those who are familiar with the series can become more involved than ever before. This is no mean feat given the absurd depth that the series is known for, and it makes the game stand apart from its competition. The help system also makes it easier to appreciate this depth. You have a wide range of backroom staff to call on, and your assistant manager tells you where there are gaps in your staff so you can hire the right people if you feel you need it. These staff members help guide you through the nuances of your squad in a manner that will be much more natural to newcomers than poring through tables of statistics, but those people who live for statistics can do without many of them, leaving more money to be spent on players.


Football Manager 2010 Gameplay




Thankfully, you don't need to spend time concerning yourself with this level of detail if you don't want to. If you elect to manage Chelsea with their full skilled backroom setup, you'll end up with a very different set of challenges than you would managing a troubled, struggling Championship side such as Newcastle. Further help comes in the form of an improved transfer and scouting system. You scout for players in much the same way as before, but the way that individual player reports are presented makes all the information much clearer. This allows you to make an informed choice over signings more easily than in previous iterations. As well as making the general experience more satisfying and engaging, it makes it easier for you to delve into unfamiliar leagues or countries.





The 3D match engine that debuted last year has received a new coat of paint and now both looks and plays significantly better than before. Your teams play in a range of venues that all have stands populated with cheering fans. While the improved match engine still looks downright ugly, it doesn't suffer from any of last year's minor glitches, and there is now a range of stadia, complete with fans, that you'll see your teams play in. Football Manager 2010 has also received a significant gameplay addition during matches--you now have the option to change your general tactics on the fly and shout specific instructions from the touchline without going back to the main tactics menu. This can be done on the basis of what you see happening on the pitch, the wealth of statistics you can cluster around the play area, or your assistant's in-game analysis of your team's performance. This makes it more fun and engaging to watch matches play out, because you feel more in control of the way the match is progressing. You can also tell players to switch position via another set of options accessible from the match-day TV view rather than having to go into your main tactics menu to lay out new tactics on your virtual chalk board. The main menu options are still there and are still needed when you want to make mass substitutions or make wholesale tactical changes, but the addition of touchline interaction works very well.


The lack of music or an in-game MP3 player for your own tunes is something of a shame. The amount of time you can spend poring over statistics and watching loading screens would be made much more enjoyable with customisable music, especially since the amount of data presented onscreen does not lend itself to running in windowed mode. The crowd effects could also do with a little more variation; while it's great to hear the crowd cheer at your goals or gasp as you rattle the woodwork, it does seem rather out of place during an intra-squad training game.

Football Manager 2010 is the closest you're likely to come to managing not only the club of your dreams, but almost any professional football club you can imagine be it a Premiership high flier, a new franchise in the MLS, or a team struggling in Japan's second division. While none of this year's additions are revolutionary, they result in a game that adds depth for veteran players while also becoming more accessible for newcomers--it's a great game that's accessible to anyone with the slightest interest in football from any corner of the globe.


WOW... WOW... WOW...
* Compelling gameplay
* Astonishing breadth of players, staff, and teams
* Improved match engine
* Clearer backroom staff advice
* Option to change tactics from the touchline is great

Bored... Bored... Bored...
* Match engine is still ugly
* Audio options are limited.


By Alex Sassoon Coby, GameSpot UK Read More . . .>>

Top 10 Games of The Month (November 2009 )

November may be a cold month, but the new releases on the PC, Xbox, PS3 and Wii are looking scorching hot and are sure to keep you warm this winter. Get out your Christmas wish lists and get ready to pencil down any of these exciting new games that are heading for the shelves this November. Of course, you don’t have to wait till Christmas to get your hands on them and most of us certainly wont!

1. Dragon Age: Origins
Platform: Xbox 360 and PC (PS3 release expected November 10th)
Release Date: 3rd November
Bioware has returned to its roots with this stunning RPG that goes back to basics. As the spiritual successor to BioWare’s Baldur’s Gate™, Dragon Age: Origins is set to become the must-have for all lovers of fantasy RPGs.










2. Silent Hill: Shattered Memories
Platform: Wii
Release Date: 3rd November
Just when you thought it was safe to get out from under the covers, Silent Hill is back and this time it’s a remake of one of the most popular Silent Hill games of all time. If you’ve missed Harry Mason (and admittedly, most of us aren’t sure if we do or don’t) then you are in for a treat as he and his daughter Cheryl once again find themselves trapped in the dark and strange town of Silent Hill. Although admittedly a remake, Silent Hill: Shattered Memories uses the features of the Wii to add to its gameplay, using the Wii Remote as a torch and as a mobile phone, as well as solving more complex puzzles.


3. Band Hero (Xbox 360)
Platform: Xbox 360
Release Date: 3rd November
If you love your big pop hits, then you will love Band Hero. Designed with the family in mind, the music collection featured on Band Hero is more top 40 than Metallica and you and your family can all play together on the bass, drums, guitar and microphone.











4. Star Wars: The Force Unleashed — Ultimate Sith Edition
Platform: PC
Release Date: 3rd November
Lovers of the Star Wars saga will be chomping at the bit to get to this edition of The Force Unleashed, created under direction from George Lucas himself. The Ultimate Sith Edition offers three new levels to explore, loads of new characters and extra costumes. Players may even get to rub shoulders with Luke Skywalker himself…









5.Call of Duty: Modern Warfare 2
Platform: Xbox 360, PS3 and PC
Release Date: 10th November
It’s a game that needs no introduction. We all must be known Modern Warfare 2 is the long awaited sequel to Call of Duty 4: Modern Warfare - the best selling shooter of all time. It'll give you more shooting experiences than before.











6. Harvest Moon: Animal Parade
Platform: Wii
Release Date: 10th November
Both kids and adults alike rush out and buy the Harvest Moon games and Animal Parade is sure to be an excellent edition to the Harvest Moon range. In this edition, the divine tree which stands in the middle of the Harvest Goddess’ pond is weakening, with animals leaving the land and the 5 mystical bells losing their powers. Only the Harvest King can bring the tree back to life and revive the earth again - and it’s up to you to find him.









7. Assassin’s Creed II
Platform: PS3 & Xbox 360
Release Date: 17th November
Although the original Assassin’s Creed had a rather mixed reception from critics, Assassin’s Creed II is set to be a resounding success - building on all that players loved in the original and removing those nagging annoyances to make a game that should surprise and challenge.










8. Tony Hawk: Ride
Platform: Xbox 360
Release Date: 17th November
Have you ever wanted to experience that arcade skateboard feeling in the comfort of your own home? Tony Hawk: Ride comes with a wireless skateboard controller and uses a combination of accelerometers and motion sensors to allow players to physically control all the action on the screen, with special movements and gestures creating stunning moves and tricks in-game. There is no button-mashing on complex controllers here and anyone with any skill level can jump on and give it a go.







9. The Sims 3: World Adventures
Platform: PC and Mac
Release Date: 17th November
Whether you love them or hate them, the Sims are back in The Sims 3 and the World Adventures expansion pack is set to give all Sims a treat with new journeys to real-world inspired locations. From China to Egypt, buzzing city breaks to a bit of culture, there is something for every Sim.










10. Winter Sports 2010
Platform: PS3
Release Date: 29th November
The classic Winter Sports franchise is back for 2010, transporting players to compete in the Olympic Winter Games. There are 8 disciplines available, based on the most popular of winter sports, which include skating, ski, biathlon and the snowboard cross.
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More Effective Burned Calories - Wii Sports or Real Sports

Ever wondered how many calories you’re burning while playing some Wii Sports on your Nintendo Wii? The American Council on Exercise is a little late with their ‘Wii Sports fitness study’, but they did some great research. Here’s an overview of the calories burned per minute when playing the real sport compared to the numer of calories burned when playing Wii Sports:

Tennis:
The real sport: 8.1 calories per minute
Wii Sports: 5.3 calories per minute

Boxing:
The real sport: 10.2 calories per minute
Wii Sports: 7.2 calories per minute

Golf:
The real sport: 3.9 calories per minute
Wii Sports: 3.1 calories per minute

Bowling:
The real sport: 7.2 calories per minute
Wii Sports: 3.5 calories per minute

Baseball:
The real sport: 7.3 calories per minute
Wii Sports: 4.5 calories per minute

Off course everyone expected that real sports make you burn more calories than the Wii Sports games, but during their research they certainly didn’t play too active. The just flicked their wrists and didn’t throw their whole body into the game.

Source: Ace Fitness
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More Tricks in PES 2010

A few weeks ago I already gave you all New Tricks for Pro Evolution Soccer 2010 (PES 2010). Now on, I'll give you another tricks. These tricks are not ordinary that you can use on ordinary player. You must try these moves on best player and more skilled player...

Note :
- DiagonalUp : press Forward & Up together
- DiagonalDown : press Forward & Down together

1. Hocus Pocus
while running, press R1 to stop player movement then press Back (<), R1+DiagonalDown

2. Fake Stepover Feint

hold R2+Up (^), and then tap R1+Any direction

3. New Fake Shoot
after press Rectangle ([]), then press Back (<) and Cross (X)

4. Ball Roll & Marseille Roulette

press R2+Up (^) to rolling the ball, then 360 degree D-Pad to do Merseille Roulette

5. Ronaldo Chop 1
while moving forward, press R2+Up (^) then press R1+DiagonalUp or R1+DiagonalDown

6. Ronaldo Chop 2
while dribbling (do not press R1) tap L1, then press R1+DiagonalUp

7. Ronaldo Chop 3
while standing press Back twice (<,<) then press R1+DiagonalUp or R1+DiagonalDown

8. Rapid Turn to Marseille Roulette

while running press R2+Back (<) at sudden, then 360 degree of D-Pad

9. Fake Turn

when face an opponent press R2+Down (v) then press R1+DiagonalUp quickly

10. Back Heel Rush
press R2 to stop the ball, press R2+Up (^), then press R1+Back (<). Remember, to do this tricks you fingers must be quick. 11. Diving press L1+L2+R1 (try this tricks when you got nice timing & nice place)

Attention :
Those movements above are using PS 3 controller, like this...

For more clear explanation please watch these video

PES 2010 Advance Tricks 1


Download... (12.7 MB)


PES 2010 Advance Tricks 2


Download... (11.1 MB)

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Need for Speed : Shift - Review

We all known that Need for Speed:Shift has been released at September 15, 2009. For years Need for Speed has given unbelievable driving experience. Now on, EA Games back with its latest NFS, Need for Speed:Shift. It'll give you more than driving experience.

Need for Speed series was one of the highlight racing series of its time. With its street racing and cop chases, it took us to another world. However, it was only a matter of time before the series began to fall back in the pack with the appearance of Forza, and Gran Turismo and even Project Gotham. With a new developer and a new concept, Need for Speed Shift is turning for a more professional look, does it still have the arcady feel that we’ve known from the series?

Gameplay
The fast and furious night time style racing that we’ve known from the series is gone. In its place we are given a more professional and traditional style racing game taking on real physics, true handling and a different kind of simulation racing. You’ll be strapped into g-force inducing cars that will test your strength and handiness in a blast of unimaginable speed. While you’ll be able to change views, the cockpit view is the trademark of the game and the one we will be discussing here. There is an incredible attention to detail in environments, tracks and cars all at high resolution textures with incredible damage physics and night and day time rotations. It’s surprising that the game is actually able to keep up at its 60fps ratio.

To start, the presentation is slick and can be easily navigated. The large white text that populates the games menu makes sure you don’t get lost. There are options for launching Career mode or Online depending if you’re on Xbox Live or PSN. There are also instructional videos that will help guide you to making the best of your Shift experience. In the game you are given your Driver Profile. Here is where all of the stat tracking takes place. This also details your particular driving style, whether you are aggressive or passive for lack of a better word. In the end, the game itself already has a sense of your style to begin with and gives you the best difficulty and settings it believes will benefit your racing. It can all be adjusted, so if you think it needs changing you can go in later and fix it yourself. This means that Career mode is tailored to each individual person for their own unique Shift experience.




Moving onward, even though there is a great selection of cars, over 65+ to be exact, its how you go about getting those cars that may confuse some. First, you have to unlock after playing certain races and reaching designated levels. Outside of that you have to make sure you have enough in-game cash to support the purchase. What I found interesting was that EA will also charge real cash if you want to buy the cars immediately. Afterwards you can customize the car to your hearts desire and even add some nitro for those into the street racing. There isn’t a great selection for graphics and other logos you may want on the car unfortunately. There is even an option for a “work conversion” which also maxes out the performance of the car and gives you the best racing vehicle you can own.

Now, taking a look at the trademark of the game; the cockpit view. You’ll be strapped into the driver’s seat and literally facing the intensity of what real drivers face on the track. The dashboard is extremely detailed and has everything down to the odometers in front of you. During the race, you’ll hear the driver gasping as a crash flies in front of him and get momentary blurred vision when you suffer in a crash. This driver POV makes the game that much more realistic in every sense of the word. It’s a wonder why anyone would bother going into third-person view. Need for Speed Shift offers a fair challenge throughout your career so you will be tested. There are modes like drifting, time attacks, endurance races and obviously the standard races. All of these will gain you experience and be able to compete among the best in the Need for Speed World Tour.



There are over 50 tracks in the game including visits to professional stadium tracks, and even fictional tracks in London and Tokyo. There are plenty of online races to be had with you and up too 7 others. As a reminder, if you cut corners during races you will be penalized online and off. Your driver profile also carries over online, so you won’t have to worry about losing anything you accomplish in Career mode. There is a fun mode called “Driver Battles”, which pits two drivers against each other in pre-determined cars and tracks in 2 out of 3 rounds. Winners move up to face more difficult opponents and losers are kicked back down the ranks.

Need for Speed: Shift Gameplay



Car handling in Need for Speed: Shift is simple but accessible, there isn’t too much of a learning curve until you hit the later tiers. The difficulty settings help manage the learning curve and give you assistance throughout each tier. For example, easy difficulties help you out on tight turns…being a little loose on brakes. Harder difficulties are challenging and the other drivers will certainly give you a ride for that top podium spot. Don’t be discouraged, a little practice makes perfect after all. When you’re behind the wheel, each car has its own unique handling ability. So, you’ll have to make sure you are versatile enough to compete. For instance, the Audi is quick and fast and can easily spin out if you’re not careful. Need for Speed Shift completely nails the sense of speed as you’re flying through the track and start to feel the heat. The AI in the game is thankfully handled well. All drivers adapt to your instincts and habits, so be careful when you reach the later tiers of your career.

Graphics

While it may not be up to the likes of Forza or Gran Turismo, it’s pretty damn close. The cockpit is the center piece of our attention and again is detailed to excellence. There is everything down to individual meters on the car that even show metric readings. The dashboard does reflect on the windshield and when you crash your vision gets blurred and your driver struggles to regain composure. While everything else is in place, it is odd that there is no handbrake animation once you reach the tight turns at each track and all you are relying is your ABS brakes. There are unfortunately lengthy load times as well as a glitched replay mode. The damage mode isn’t detailed much, though it’s the thought that counts.

Sound
On the road, you’ll be hearing the bustling of the car you’re driving. You’ll hear the engine roaring to life as you speed out of the starting gate. Need for Speed: Shift also carries with it a soundtrack that you would expect from the series. Hip hop and rock fill in the background as you browse throughout the game. You’ll also have and partner with you throughout you’re career guiding you through radio transmission. The game makes you feel like you’re in the NASCAR races getting coached as you figure out how to pass other drivers on the fly.

Plasma Factor
Need for Speed Shift has all the pieces to the puzzle and adds in something extra. The game is fun and manages to keep you’re attention for as long as you are willing to lend it. For casual players, it may not exactly be the kind of game you’re looking for to pass the time. For hardcore racing fans, however, it’s a plus when you are in the middle of the action in that cockpit in full control of your car. It’s one of those games that remind you of Codemaster’s, Race Driver: GRID. Need for Speed: Shift is a game that will no doubt go under the radar sooner rather then later.

Conclusion
With the disappearance of street style racing and night time fun, Need for Speed Shift still represents a good entry in the series. Purists of the series might take the new turn a little harder then others. Despite that, Shift is one game that if supported could easily stand against Gran Turismo and Forza Motorsport.

System Requirements (if you play it in PC)
Minimum
OS :Windows XP Service Pack 3
CPU :Intel Pentium 4 (or equivalent) CPU running at 3,2GHz or higher (3.4GHz for Windows Vista)
Memory :1GB RAM (Vista 2GB)
HD Space :10 GB of free space
Graphics Hardware :256 MB RAM with Pixel Shader 3 (PCI-Ex)

Recomended
OS :Vista Service Pack 1
CPU :Intel Core 2 Duo 2,5GHz or AMD 64 X2 2,0 GHz
Memory :2GB RAM (Vista 3GB)
HD Space :10 GB of free space
Graphics Hardware :512 MB RAM with Pixel Shader 3 (PCI-Ex)

Other
Sound Hardware :DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
DVD Drive :8X or faster DVD Drive
Online Play :Network card with broadband connectivity


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