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Street Fighter 4 Move List

You're amateur in the latest Capcom Street Fighter, Street Fighter 4. Don't worry, I have all moves for all characters in Street Fighter 4. So, don't be a chicken and challenge u'r pals once more. I'm absolutely sure you're gonna take them down. Here these are the move list :

Abel

Special Moves
1. Change of Direction: Quarter-Circle Forward + Punch
2. Wheel Kick: Quarter-Circle Back + Kick.
3. Marceaux Roll: Quarter-Circle Forward + Kick
4. Falling Sky: Forward, Down, Down-Forward + Punch
5. Tornado Throw: Half-Circle Back + Punch

EX Moves
1. Change of Direction: Quarter-Circle Forward + Punch + Punch
2. Marceaux Roll: Quarter-Circle Forward + Kick + Kick
3. Falling Sky: Forward, Down, Down-Forward + Punch + Punch
4. Tornado Throw: Half-Circle Back + Punch + Punch

Super and Ultra Moves
1. Mushin: Quarter-Circle Forward + Punch
2. Muga: Quarter-Circle Forward x 2 + Punch + Punch + Punch

Akuma

Special Moves
1. Gou Hadouken (Fireball): Down/Right Quarter-circle + Punch
2. Zankuu Hadouken (Fireball): Down/Right Quarter-circle + Punch (while in the air)
3. Hyakki Shuu (Demon Flip): ↓ → Down/Right Diagonal + Kick

EX Moves
1. EX-Gou Hadouken (Fireball): Down/Right Quarter-circle + Punch, Punch
2. EX-Zankuu Shoryuken (Dragon Punch Uppercut): Down/Right Quarter-circle + Punch, Punch (while in the air)

Super and Ultra Moves
1. Shun Goku Satsu (Raging Demon): LP, LP → LK, HP
2. Shun Goku Satsu: LP, LP ← LK, HP

Balrog

Special Moves
1. Dash Straight: ← → + punch
2. Dash Grand Straight: ← down-right + punch
3. Running Overhead Punch: ← down-right + punch (hold)
4. Dash Smash: ← → + kick
5. Dash Grand Smash: ← down-right + kick
6. Buffalo Headbutt: ↓ ↑ + punch
7. Turn Punch or Turn Uppercut: punch x3 or kick x3

EX Moves
1. EX-Dash Straight: ← → + punch x2
2. EX-Dash Grand Straight: ← down-right + punch x2
3. EX-Dash Smash: ← → + kick x2
4. EX-Dash Grand Smash: ← down-right + kick x2
5. EX-Buffalo Headbutt: ↓ ↑ + punch x2

Super and Ultra Moves
1. Crazy Buffalo: ← → ← → + punch or kick
2. Violent Buffalo: ← → ← → + punch x 3 or kick x 3

Blanka

Special Moves
1. Electric Thunder: punch, punch, punch
2. Beast Roll: (hold for 2 seconds) ← → punch
3. Backstep Roll: (hold for 2 seconds) ← → kick
4. Vertical Roll: (hold for 2 seconds) ↓ ↑ kick
5. Hop: ← or → kick, kick, kick
6. Beast Slide: down/right diagonal, heavy punch
7. Duck: ↓ punch, punch, punch

EX Moves
1. EX-Electric Thunder: punch-punch, punch-punch, punch-punch
2. EX-Beast Roll: (hold for 2 seconds) ← → punch, punch
3. EX-Backstep Roll: (hold for 2 seconds) ← → kick, kick
4. EX-Vertical Roll: (hold for 2 seconds) ↓ ↑ kick, kick

Super and Ultra Moves
1. Super Beast Roll: (hold for 2 seconds) ← → ← → punch
2. Ultra Best Roll: (hold for 2 seconds) ← → ← → punch, punch, punch

Cammy

Special Moves
1. Spiral Arrow: Quarter-Circle Forward + Kick
2. Cannon Spike: Forward, Down, Down-Forward + Kick
3. Quick Spin Knuckle: Half-Circle Back + Punch
4. Hooligan Combination: Down-Back, Down, Down-Forward, Forward, Up-Forward + Punch. Press Light Kick + Light Punch when close to throw from mid-air
5. Cannon Strike: Quarter-Circle Back + Kick (In Mid-Air)

EX Moves
1. EX Spiral Arrow: Quarter-Circle Forward + Kick + Kick
2. EX Cannon Spike: Forward, Down, Down-Forward + Kick + Kick
3. EX Quick Spin Knuckle: Half-Circle Back + Punch + Punch
4. EX Cannon Strike: Quarter-Circle Back + Kick + Kick (In Mid-Air)

Super and Ultra Moves
1. Spin Drive Smasher: Quarter-Circle Forward x2 + Kick
2. Gyro Drive Smasher: Quarter-Circle Forward x2 + Kick + Kick + Kick

Chun Li

Special Moves
1. Lightning Legs: kick, kick, kick
2. Kikouken: ← → + punch
3. Hazan Shuu: → down-right ↓ down-left ← + kick
4. Spinning Bird Kick: ↓ ↑ + kick
5. Command Combo Kicks: ← + m-kick, m-kick, ↓ ↑ + kick
6. Air Throw: low punch + low kick (in the air)

EX Moves
1. EX-Lightning Legs: kick, kick (three times)
2. EX-Kikouken: ← → + punch x 2
3. EX-Hazan Shuu: → down-right ↓ down-left ← + kick, kick
4. EX-Spinning Bird Kick: ↓ ↑ + kick, kick

Super and Ultra Moves
1. Senretsu Kyaku: ← → ← → + kick
2. Housenka: ← → ← → + kick, kick, kick

C. Viper

Special Moves
1. Thunder Knuckle: ↓ down/left diagonal ← punch
2. Burning Kick: ↓ down/left diagonal ← kick
3. Aerial Burning Kick: ↓ down/left diagonal ← kick (while in the air)
4. Seisumo Hammer: → ↓ down/right diagonal, punch
5. Super Jump: ↓ ↑

EX Moves
1. EX-Thunder Knuckle: ↓ down/left diagonal ← punch, punch
2. EX-Burning Kick: ↓ down/left diagonal ← kick, kick
3. EX-Seisumo Hammer: → ↓ down/right diagonal, punch, punch

Super and Ultra Moves
1. Emergency Combination: ↓ down/right diagonal → ↓ down/right diagonal → punch
2. Burst Time: ↓ down/right diagonal → ↓ down/right diagonal → punch, punch, punch

Dan

Special Moves
1. Gadouken: ↓ down-right → + punch
2. Koryuken: → ↓ down-right + punch
3. Dankukyaku: ↓ down-left ← + kick
4. Kuchu Dankukyaku: ↓ down-left ← + kick (in the air)

EX Moves
1. EX-Gadouken: ↓ down-right → + punch, punch
2. EX-Koryuken: → ↓ down-right + punch, punch
3. EX-Dankukyaku: ↓ down-left ← + kick, kick
4. EX-Kuchu Dankukyaku: ↓ down-left ← + kick, kick (in the air)

Super and Ultra Moves
1. Hissho Buraiken: ↓ down-right → ↓ down-right → + punch
2. Legendary Taunt: ↓ down-right → ↓ down-right → punch + kick
3. Shisso Buraiken: ↓ down-right → ↓ down-right → + punch, punch, punch

Dhalsim

Special Moves
1. Yoga Fire: ↓ down/right diagonal → punch
2. Yoga Flame: → down/right diagonal ↓ down/left diagonal ← punch
3. Yoga Blast: → down/right diagonal ↓ down/left diagonal ← kick
4. Yoga Teleport: → ↓ down/right diagonal
5. Foot Drill: ↓ kick
6. Head Drill: ↓ punch
7. Yoga Tower: ↓ punch, punch, punch

EX Moves
1. EX-Yoga Fire: ↓ down/right diagonal → punch, punch
2. EX-Yoga Flame: → down/right diagonal ↓ down/left diagonal ← punch, punch
3. EX-Yoga Blast: → down/right diagonal ↓ down/left diagonal ← kick, kick

Super and Ultra Moves
1. Yoga Inferno: ↓ down/right diagonal → ↓ down/right diagonal → punch
2. Yoga Catastrophe: ↓ down/right diagonal → ↓ down/right diagonal → punch, punch, punch

E. Honda

Special Moves
1. Hyakuretsu Harite (Hundred Hand Slap): Press punch rapidly
2. Super Zutsuki (Flying Headbutt): Hold ← → + Punch
3. Super Hyakkan Otoshi (Sumo Splash): Hold ↓ ↑ + Kick

EX Moves
1. EX-Hyakuretsu Harite (Hundred Hand Slap); Press two punch buttons rapidly
2. EX-Super Zutsuki (Flying Headbutt): Hold ← → + Punch, Punch
3. EX-Super Hyakkan Otoshi (Sumo Splash): Hold ↓ ↑ + Kick, Kick

Super and Ultra Moves
1. Onimusou (Super Flying Headbutt): ← → ← → + Punch
2. Super onimusou (Ultra Flying Headbutt): ← → ← → + Punch, Punch, Punch

El Fuerte

Special Moves
1. Infinite Combo Loop: high-punch, ↓ down-right → + punch, L-punch (Repeat)
2. Habanero Dash: ↓ down-right → + punch
3. Habanero Back Dash: ↓ down-left ← + punch
4. Quesadilla Bomb: kick (hold down for at least 2 seconds)
5. Guacamole Slew: → ↓ down-right + kick
6. Wall Jump: → (while in the air)

EX Moves
1. EX-Habanero Dash: ↓ down-right → + punch x 2
2. EX-Habanero Back Dash: ↓ down-left ← + punch x 2
3. EX-Guacamole Slew: → ↓ down-right + kick x 2

Super and Ultra Moves
1. El Fuerte Flying Gigabuster: ↓ down-right → ↓ down-right → + kick x 3

Fei Long

Special Moves
1. Rekka Ken: ↓ down-right → + punch, ↓ down-right → + punch, ↓ down-right → + punch
2. Flame Kick: ← ↓ down-left + kick
3. Flying Kick: ← down-left ↓ down-right → up-right + kick
4. Flip Grab: → down-right ↓ down-left ← + kick (when close)

EX Moves
1. EX-Rekka Ken: ↓ down-right → + punch x 2, ↓ down-right → + punch, ↓ down-right → + punch
2. EX-Flame Kick: ← ↓ down-left + kick x 2
3. EX-Flying Kick: ← down-left ↓ down-right → up-right + kick x 2
4. EX-Flip Grab: → down-right ↓ down-left ← + kick x 2 (when close)

Super and Ultra Moves
1. Rekka Shin Ken: ↓ down-right → ↓ down-right → + punch
2. Rekka Shin Geki: ↓ down-right → ↓ down-right → + punch x 3

Gen

Special Moves
1. Change Fighting Style (Punch): punch x 3
2. Change Fighting Style (Kick): kick x 3
3. Rapid Slap (Punch Style): punch, punch, punch
4. Air Kicks (Punch Style): → ↓ down-right + kick, kick
5. Rolling Attack (Kick Style): ← → + punch
6. Off the Wall Jump (Kick Style): ↓ ↑ + kick

EX Moves
1. EX-Rapid Slap (Punch Style): punch x 2, punch x 2, punch x 2
2. EX-Air Kicks (Punch Style): → ↓ down-right + kick x 2, kick
3. EX-Rolling Attack (Kick Style): ← → + punch x 2
4. EX-Off the Wall Jump (Kick Style): ↓ ↑ + kick x 2

Super and Ultra Moves
1. Zan'ei (Punch Style): ↓ down-right → ↓ down-right → + punch
2. Zetsuei (Punch Style): ↓ down-right → ↓ down-right → + punch x 3
3. Jyakoha (Kick Style): ↓ down-right → ↓ down-right → + kick
4. Ryukoha (Kick Style): ↓ down-right → ↓ down-right → + kick x 3

Gouken

Special Moves
1. Gohadouken: ↓ down-right → + punch
2. Senkugoshoha: ↓ → down-right + punch
3. Tatsumaki Gorasen: ↓ down-right ← + kick
4. Kongoshin: ← ↓ down-left + punch or kick
5. Hyakki Shu: ↓ → down-right + kick

EX Moves
1. EX-Gohadouken: ↓ down-right → + punch x 2
2. EX-Senkugoshoha: ↓ → down-right + punch x 2
3. EX-Tatsumaki Gorasen: ↓ down-right ← + kick x 2
4. EX-Kongoshin: ← ↓ down-left + punch x 2 or kick
5. EX-Hyakki Shu: ↓ → down-right + kick x 2

Super and Ultra Moves
1. Forbidden Shoryuken: ↓ down-right → ↓ down-right → + punch
2. Shin Shoryuken: ↓ down-right → ↓ down-right → + punch x 3

Throw Launcher
← light-punch + light-kick

Guile

Special Moves
1. Sonic Boom: (hold for 2 seconds) ← → punch
2. Somersault Kick: (hold for 2 seconds) ↓ ↑ kick
3. Air Throw: light punch + light kick

EX Moves
1. EX-Sonic Boom: (hold for 2 seconds) ← → punch, punch
2. EX-Somersault Kick: (hold for 2 seconds) ↓ ↑ kick, kick

Super/Ultra Moves
1. Somersault Explosion: down/left diagonal, down/right diagonal, down/left diagonal, up/right diagonal, kick, kick, kick

Ken

Special Moves
1. Hadouken (Fireball): Down/Right Quarter-circle + Punch
2. Shoryuken (Dragon Punch Uppercut): ↓ → Down/Right Diagonal + Punch
3. Tatsumaki Senpuu-Kyaku (Hurricane Kick): Down/Back Quarter-circle + Kick

EX Moves
1. EX-Hadouken (Fireball): Down/Right Quarter-circle + Punch, Punch
2. EX-Shoryuken (Dragon Punch Uppercut): ↓ → Down/Right Diagonal + Punch, Punch
3. EX-Tatsumaki Senpuu-Kyaku (Hurricane Kick): Down/Back Quarter-circle + Kick, Kick

Super and Ultra Moves
1. Shoryureppa (Super Dragon Punch Uppercut): Down/Right Quarter-circle, Down/Right Quarter-circle + Punch
2. Shinryuken (Ultra Dragon Punch Uppercut): Down/Right Quarter-circle, Down/Right Quarter-circle + Punch, Punch, Punch

M. Bison

Special Moves
1. Psycho Crusher Attack (Flaming Torpedo): Hold ← → + Punch
2. Double Knee Press (Scissor Kicks): Hold ← → + Kick

Ex Moves
1. EX-Psycho Crusher Attack (Flaming Torpedo): Hold ← → + Punch, Punch
2. EX-Double Knee Press (Scissor Kicks): Hold ← → + Kick, Kick

Super and Ultra Moves
1. Knee Press Nightmare: ← → ← → + Kick
2. Nightmare Booster (Ultra Scissor Kick): ← → ← → + Kick, Kick, Kick

Rose

Special Moves
1. Soul Spark: Bottom half-circle from back to front + punch
2. Soul Spiral: Down/front quarter-circle + kick
3. Soul Reflect: Down/back quarter-circle + punch

EX Moves
1. EX-Soul Spark: Bottom half-circle from back to front + punch, punch
2. EX-Soul Spiral: Down/front quarter-circle + kick, kick
3. EX-Soul Reflect: Down/back quarter-circle + punch, punch

Super and Ultra Moves
1. Aura Soul Spark (Super): Down/front quarter-circle, Down/front quarter-circle + punch
2. Illusion Spark (Ultra): Down/front quarter-circle, Down/front quarter-circle + punch, punch, punch

Rufus

Special Moves
1. Dive Kick: Down-Forward + Medium Kick (In Air)
2. Messiah Kick: Quarter-Circle Forward + Kick
3. Ginga Tornado: Quarter-Circle Forward + Punch
4. Shake Hands: Forward, Down, Down-Forward + Punch

EX Moves
1. EX Messiah Kick: Quarter-Circle Forward + Two Kicks.
2. EX Ginga Tornado: Quarter-Circle Forward + Two Punches
3. EX Shake Hands: Forward, Down, Down-Forward + Two Punches

Super and Ultra Moves
1. Spectral Romance: Quarter-Circle Forward x2 + Punch
2. Space Opera Symphony: Quarter-Circle Forward x2 + Three Punches

Ryu

Special Moves
1. Hadouken: ↓ down/right diagonal → punch
2. Shoryuken: → ↓ down/right diagonal, punch
3. Hurricane Kick: ↓ down/left diagonal ← kick

EX Moves
1. EX-Hadouken: ↓ down/right diagonal → punch, punch
2. EX-Shoryuken: → ↓ down/right diagonal, punch, punch
3. EX-Hurricane Kick: ↓ down/left diagonal ← kick, kick

Super and Ultra Moves
1. Shinkuu Hadoken: ↓ down/right diagonal → ↓ down/right diagonal → punch
2. Metsu Hadoken: ↓ down/right diagonal → ↓ down/right diagonal → punch, punch, punch

Sagat

Special Moves
1. Tiger Uppercut: Forward, Down, Down-Forward + Punch
2. Tiger Knee: Forward, Down, Down-Forward + Kick
3. Tiger Shot: Down, Down-Forward, Forward + Punch

EX Moves
1. EX-Tiger Uppercut: Forward, Down, Down-Forward + Punch, Punch
2. EX-Tiger Knee: Forward, Down, Down-Forward + Kick, Kick
3. EX-Tiger Shot: Down, Down-Forward, Forward + Punch, Punch
4. EX-Grand Tiger Shot: Down, Down-Forward, Forward + Kick, Kick

Super and Ultra Moves
1. Tiger Genocide: Quarter-Circle Forward x2 + Punch
2. Tiger Destruction: Quarter-Circle Forward x2 + Punch, Punch, Punch

Sakura

Special Moves
1. Hadouken: ↓ down-right → + punch
2. Shoryuken: → ↓ down-right + punch
3. Shunpukyaku: ↓ down-left ← + kick
4. Air Shunpukyaku: ↓ down-left ← + kick (in the air)
5. Sakura Otoshi: → ↓ down-right + kick, punch

EX Moves
1. EX-Hadouken: ↓ down-right → + punch x 2
2. EX-Shoryuken: → ↓ down-right + punch x 2
3. EX-Shunpukyaku: ↓ down-left ← + kick x 2
4. EX-Air Shunpukyaku: ↓ down-left ← + kick x 2 (in the air)
5. EX-Sakura Otoshi: → ↓ down-right + kick x 2, punch

Super and Ultra Moves
1. Karu Ichiban: ↓ down-left ← ↓ down-left ← + kick
2. Haru Ranman: ↓ down-left ← ↓ down-left ← + kick x 3

Seth

Special Moves
1. Sonic Boom: ↓ down-right → + punch
2. Shoryuken: → ↓ down-right + punch
3. Hyakuretsukyaku: ↓ down-left ← + kick
4. Tandem Engine: ↓ down-left ← + punch
5. Yoga Teleport: → ↓ down-right or ← ↓ down-left + punch x 3 or kick x 3
6. Spinning Piledriver: ← down-left ↓ down-right → up-right ↑ + punch

EX Moves1. EX-Sonic Boom: ↓ down-right → + punch x 2
2. EX-Shoryuken: → ↓ down-right + punch x 2
3. EX-Hyakuretsukyaku: ↓ down-left ← + kick x 2
4. EX-Tandem Engine: ↓ down-left ← + punch x 2
5. EX-Spinning Piledriver: ← down-left ↓ down-right → up-right ↑ + punch x 2

Super and Ultra Moves
1. Tandem Storm: ↓ down-right → ↓ down-right → + punch
2. Tandem Stream: ↓ down-right → ↓ down-right → + punch x 3

Vega

Special Moves
1. Rolling Crystal Flash: ← → + punch
2. Flying Barcelona Attack & Izuna Drop: ↓ ↑ + kick, punch (when close)
3. Sky High Claw: ↓ ↑ + punch
4. Scarlet Terror: down-left → + kick
5. Back Flip: punch x 3 or kick x 3
6. Focus Attack: m-punch + m-kick
7. Claw Throw: → ↓ down-right + punch
8. Mask Throw: → ↓ down-right + punch x 2

EX Moves
1. EX-Rolling Crystal Flash: ← → + punch x 2
2. EX-Flying Barcelona Attack & Izuna Drop: ↓ ↑ + kick x 2, punch (when close)
3. EX-Sky High Claw: ↓ ↑ + punch x 2
4. EX-Scarlet Terror: down-left → + kick x 2

Super and Ultra Moves
1. Flying Barcelona Special & Rolling Izuna Drop: down-left, down-right, down-left, up-right + kick, punch (when close)
2. Bloody High Claw: down-left, down-right, down-left, up-right + kick x 3, punch

Zangief

Special Moves
1. Spinning Piledriver: Counter-clockwise 360 degree motion + Punch (When close)
2. Banishing Flat (Green Hand): Forward, Down, Down-Forward + Punch
3. Flying Powerbomb: Counter-clockwise 360 degree motion + Kick
4. Spinning Lariat: Three Punches or Kicks (simultaneously)

EX Moves
1. EX-Spinning Piledriver: Counter-clockwise 360 degree motion + Punch, Punch (When close)
2. EX-Banishing Flat (Green Hand): Forward, Down, Down-Forward + Punch, Punch
3. EX-Flying Powerbomb: Counter Clock-wise 360 degree motion + Kick, Kick

Super and Ultra Moves
1. Final Atomic Buster: Counter Clock-wise 720 degree motion + Punch
2. Ultimate Atomic Buster: Counter Clock-wise 720 degree motion + Punch, Punch, Punch Read More . . .>>

Top 10 Games for 2009

Here are top 10 games for this year. I hope this is could be help you to choose which game you'd like.

10. Bionic Commando

9. Wolfenstein

8. Splatterhouse

7. Borderlands

6. Resident Evil 5

5. Batman: Arkham Asylum

4. Infamous

3. Street Fighter: IV

2. Killzone 2

1.God of War 3


Read More . . .>>

Upcoming Game : COD Modern Warfare 2

Activision has confirmed that Modern Warfare 2 will launch worldwide on 10th November this year, and seems to have confirmed that it will no longer carry the "Call of Duty" name. The last version COD World at War has gone back to the World War II format not as same as the previous version. World at War shown up boring old weapons, like old sniper rifle. Although, it's graphic has increased and surprised the gamers but somehow they'd like Modern Warfare than World at War at all. If you haven't see the trailer yet, here it is....

COD : Modern Warfare 2

Read More . . .>>

Final Fantasy XIII

Final Fantasy XIII is coming to Xbox 360. Square-Enix is trying to reach as broad of an audience as possible for its next epic role-playing game, which means bringing it to a Microsoft system in North America and Europe. Final Fantasy XIII producer Yoshinori Kitase and Square-Enix corporate executive Shinji Hashimoto were in town for the announcement and IGN got the chance to sit down for a small question and answer session to go into a bit more detail than what was revealed in yesterday's larger press conference. The game is still a work in progress and so details remain slim, but we were able to wrestle a few details out of the tight-lipped developers.

The first question on the floor was one to clarify how, if at all, the Xbox 360 release would affect the PS3 version. The short answer is that it won't. Final Fantasy XIII is being developed first for the PS3 in Japan, a region that won't see an Xbox 360 release. The Xbox 360 iteration is a port of the PS3 build, but Square was quick to point out that you can't say this will cause a delay of the PS3 release in America. Separate teams are working on the two versions and both are moving along on schedule. There shouldn't be a delay in any releases.

Hello there.
Previous Final Fantasy games have taken at least six months to bring them from Japan to North America, and then another six months to reach Europe. The team plans on cutting this time down considerably for Final Fantasy XIII. Because of this shorter time, there are no plans for additional content over what the Japanese original has.

Let's get it done!!!

There also are no plans to have the games be different on Xbox 360 and PS3. Nothing has been decided for sure yet, but the team is looking at ways to compress the audio and pre-rendered cutscenes that take up a lot of data without affecting the quality when bringing the game from a blu-ray format to the DVDs that Xbox 360 reads.

Several screenshots have been released at this E3 and Square has been showing a trailer behind closed doors and at press conferences to attendees. We asked for details on these characters, but Square is not ready to talk about them just yet. The only one they would go into any detail on is the girl featured prominently in the video. She's called Lightning, though that isn't her real name. The trailer often shows her alone, which was done to portray one of the major themes in the game. The game doesn't begin with a large group of people fighting together. "There's almost sort of a rejection at the beginning," says Kitase. Lightning refuses to fight alongside others at first and, "then the relationship builds from there. The trailer was crafted to portray that theme and get that message across."

Bring it on....


The trailer also showed some key words, such as cocoon and pulse. The Final Fantasy XIII series, including Versus, is based on the Fabula Nova Crystalis mythology. Pulse is a keyword that arises from the crystal mythology. Just as bridges or streets could be named after myths, Pulse is the name of a certain region in Final Fantasy XIII.

You can have the wallet, just don't shoot.
As far as the battle system goes, details are still slim. The system is called "ATB" and is said to be an enhanced version of FFXII. FFX, for those that aren't in the know, did not display the enemies on the battlefield and then teleported the player to a separate screen for the randomly occurring fights. FFXII, meanwhile, had a battle system closer to what you find in a standard MMO where the enemies can be seen in and then engaged on the same screen. Kitase says he "took the best of X and XII and created something entirely new and evolved it... there will be monsters on the field but it's a little bit different from the MMO style that XII had."

The director of the game, Toriyama, really likes to focus on story and motion. The director of the battle system, meanwhile, likes to focus on the battles and making that exciting. Kitase says that those two elements will be very well blended. "There is possibly going to be certain moments of the game where the story is very played up and players will be going in a linear direction, but then battles will also kick in at a certain point. [They're] aiming for a good balance there."

Kitase spoke briefly about the audio direction Final Fantasy XIII is taking. The team is in the midst of casting voice actors for the Japanese version right now, so there are no key names that could be given. "In the Final Fantasy series, we're always looked to find voices that match the appearance and personality of the characters best. So in that sense, we're looking for someone that is right for the image of the character and has talent in voice acting." In terms of the music, the team will start working on putting together the soundtrack after the cutscenes are finished and polished to match them properly. This hasn't happened yet, but they do have an idea on what direction the music should take. For this game, the team would like to incorporate more voices and choral work.

Kitase spoke about carrying the Final Fantasy torch and commented on how this game will be unique, yet familiar. "In the grand scheme of things, Final Fantasy XIII is probably very different and new from anything you've seen in the series before. But, everybody on the team has played XII and the previous titles and there is an unseen connection there among the series." He then went on to tell a story about a conversation with Hironobu Sakaguchi, creator of the Final Fantasy series. In it he asked Sakaguchi about what makes a Final Fantasy game a Final Fantasy game. Jokingly, Sakaguchi told him that as long as you have white text on a blue background, you should be fine. Final Fantasy XIII doesn't have that, but Kitase says it's still a continuation.
Read More . . .>>

Zombies' Bussiness isn't Over Yet

Resident Evil 5, known in Japan as Biohazard 5 , is the fifth installment in the Resident Evil survival horror video game series for the PlayStation 3 and Xbox 360. It was developed and published by Capcom. Capcom officially announced Resident Evil 5 on July 20, 2005 and it was released on March 5, 2009 in Japan and is scheduled for release on March 13, 2009 in North America and Europe.

Jun Takeuchi, the game's producer, said that Resident Evil 5 will feature similar gameplay to Resident Evil 4. The player will control Chris Redfield similarly to how the player controlled Leon S. Kennedy in Resident Evil 4, with the same over-the-shoulder perspective. The game's environment will also play a significant role. The Mercenaries minigame, which was featured in both Resident Evil 3 and Resident Evil 4, will make a return in Resident Evil 5.

The game will also feature new types of enemies. The extended E3 2007 trailer revealed several sequences involving Redfield attacking hordes of fleet-footed enemies, who possessed melee weapons. Takeuchi has also stated the game's enemies will also possess human-like intelligence and awareness. Furthermore, he stated they will be different from the previous ganados. Takeuchi said that they have "greatly increased the number of weapon variations" compared to the previous games in the series, while the requisite handguns and shotguns also return.

In an interview with XBOX360ISM, Keiji Inafune stated that the game will feature some online elements. Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.

Trailers at Tokyo Game Show 2008, revealed an "offline co-op mode." This mode delivers the same co-op experience as offered by the online co-op mode, only with two local players controlling the action in split screen.

Chris Redfield and Sheva Alomar, play it with your man


Resident Evil 5's setting will have a similar feel to the film Black Hawk Down. Takeuchi added that the development team is composed of staff members who worked on the first Resident Evil. He has stated that Resident Evil 5 will be an actual sequel to the Resident Evil series. Before Takeuchi took over, the game's former producer Hiroyuki Kobayashi stated "it's safe to say that Resident Evil 5 will naturally proceed from where Resident Evil 4 left off".

In a July 2007 Famitsu interview, producer Jun Takeuchi revealed the main playable character is Chris Redfield and the game takes place roughly ten years after the events of the original Resident Evil. The story will explore Chris' life during the ten year interval between the two games. During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate an incident in a desert area that serves as the game's setting. Takeuchi also confirmed that a female character from the series, who is seen briefly at the end of the trailer, will appear in the game. In an online interview, Takeuchi revealed that the game's plot will be set in Africa, and will concern "the origins of the virus". He also stated one of the plot's key elements will revolve around the whereabouts of STARS and Redfield's life after the first Resident Evil game. The story is set in the fictional African country of Kijuju.

Another game trailer that was released on May 31, 2008 depicted a female character named Sheva Alomar who is an agent of the West African branch of the BSAA, who will assist Redfield. Alomar will follow Redfield, while supplying him with ammo and support. She will also be able to engage enemies, and will require the player's assistance from time to time.


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The antagonists of the game includes Chris Redfield's nemesis Albert Wesker, and a woman named Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch. Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, will be formally introduced in the game.

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